Saturday, August 21, 2004

RPG: Elektra for Shadowrun

Back when I discovered Shadowrun, a futuristic version of Dungeons and Dragons, I started to convert Marvel and DC's urban characters to that system for use in my campaigns.

Elektra was the first one I ever did for Shadowrun. She was also the only one that I ever documented for that system.

Role-players could argue about which system is the best for near-future, cyberpunk adventuring. And they'll mostly agree that Shadowrun was the best of it's time. Wizards of the Coast has introduced a Modern version of their D20 system, as well as a supernatural expansion- Urban Arcana, which together eliminates the need for a Shadowrun product in today's market.

I do reccomend at least checking it out, though. The character generation was one of the most original concepts. And it is very inspiring.

Anyway, I now present to you...


Elektra Natchios

Street Samurai




Body: 5
Quickness: 6
Strength:4
Charisma: 5
Intelligence: 4
Willpower: 6
Essence: 5.8
Reaction: 5
Initiative: 5+(1d6)

Dice Pools:

Combat: 8

Skills:

Armed Combat 4/Edged Weapons 6/Sai 8
Unarmed Combat 3/ Martial Arts 5/ Ninjutsu 7
Athletics 4
Greek/English 5
Stealth 4
Throwing Weapons 2
Projectile Weapons 2
Firearms 2

Cyberware:

Low-Light Eye Modifications

Gear:

2 Sai (Concealment 5, Damage 5M, Weight 1kg each)
6 Shuriken (Concealment 8, Damage 4L, Weight .25kg each)
Leather Outfit (Impact rating 1, Weight 1kg)

Contacts:

Stick

Elektra was to be used as a contact for the player characters to get information in case they got lost. She also could appear at any given time to bail them out if they found themselves overwhelmed by their opponents.

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