tag:blogger.com,1999:blog-78705032024-03-07T10:02:45.656-06:00Republic of ReplicantsRepublic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.comBlogger32125tag:blogger.com,1999:blog-7870503.post-66312206642878884662021-06-18T12:06:00.003-05:002021-06-18T12:07:16.160-05:00Five Leagues from the Borderlands - Part 1<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1piYeL4zCybfFtZzP68LYDzu2mtLlW_6zoYW3WC2rt1v5vSKau9vISVS-w3Y8DdrfvSkGiw6VbfP1JnKqw0W-KPnFrEg2f9DtgSxsNbFI8TLC78WAzK6-XTyGZxIsfhapPID7/s1200/FiveLeagues.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="900" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj1piYeL4zCybfFtZzP68LYDzu2mtLlW_6zoYW3WC2rt1v5vSKau9vISVS-w3Y8DdrfvSkGiw6VbfP1JnKqw0W-KPnFrEg2f9DtgSxsNbFI8TLC78WAzK6-XTyGZxIsfhapPID7/s320/FiveLeagues.jpg" /></a></div><br /> <br /><a href="https://www.wargamevault.com/product/280863/Five-Leagues-from-the-Borderlands-2E" target="_blank">Five Leagues from the Borderlands</a> is a tactical skirmish game with rpg elements. It applies the game-play of Five Parsecs from Home to a fantasy setting. <br /><br />In this first session, the group comes together and goes on their first adventure.<br /><br /><br /><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUuwU_8PdElcztMe2LojI5Dg2fQjvHI2E9kA__mdZGHYZKxXBUErQMNG__YNDtdxZWYazMOnj9Dsv_tB6-oJ0G0bIuvGwiYvTxsJV_NHSixkrDpGhyQiVU7ASJf8JPe32puWel/s1768/5LGang.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUuwU_8PdElcztMe2LojI5Dg2fQjvHI2E9kA__mdZGHYZKxXBUErQMNG__YNDtdxZWYazMOnj9Dsv_tB6-oJ0G0bIuvGwiYvTxsJV_NHSixkrDpGhyQiVU7ASJf8JPe32puWel/s320/5LGang.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The gang, all together. The far-right<br />three are (l-r) Rehn, Myra and Saidar.<br /></td></tr></tbody></table><br /><br />First thing I do is determine how many characters will be Heroes.<br />The rules state that four Heroes are to be used in a party of eight, with the rest being Followers.<br />I adjusted this for my campaign to have more of a less 'checkbox' approach to it.<br />I gave each of the eight characters a 1/3 chance of being a Hero, rolling a d6.<br />Doing this, I ended up with three Heroes. Which was perfect, as I had three characters in my most recent solo fantasy rpg, and I just ported them over as I rolled up their stats.<br /><br />The Heroes:<br /><br /><b>Myra</b><br />Agility 2<br />Speed 4”<br />Combat +0<br />Toughness 3<br />Will 1<br />Luck 1<br /><br />Weapons: Crossbow, Dagger<br />Armor: Partial Armor (2)<br /><br /><b>Rehn</b><br />Agility 1 (2)<br />Speed 4”<br />Combat +1<br />Toughness 3<br />Will 1<br />Luck 1<br /><br />Weapons: Fencing Sword, Dagger<br />Armor: Light Armor (1)<br />Special: ‘Blessed by the Gods’<br /><br /><b>Saidar</b><br />Agility 1<br />Speed 4”<br />Combat +0<br />Toughness 4<br />Will 2<br />Luck 1<br /><br />Weapons: Bastard Sword<br />Armor: Full Armor (3), Shield (+1), Helmet<br /><br /><i>Five Followers</i><br />Agility 1<br />Speed 4”<br />Combat +0<br />Toughness 3<br /><br />Weapons: Short Sword or Bow & Dagger (one has a bow and dagger, the rest have swords)<br />Armor: Light Armor (1)<br />Skills - one follower has Foraging<br /><br />Group Gold Marks - 11<br />Story Points - 5<br /><br />Named the current followers:<br /><i>Trevor</i> - Archer. Skill: Foraging<br /><i>Polo, Atrus, Thom, Arwyn</i> - Melee.<br /><br />With everyone set up now, I rolled for a Campaign Event and got Wandering Scholar, which allowed a free action for a training attempt.<br /><br />Tasks I chose for this turn:<br /><br />Study - not successful <br />Foraging - found 1 Medical Herb<br />Labor - gained 2 Gold Marks (new total: 13)<br /><br />Then they’re off to their first adventure...<br /><br />I rolled up a Border Combat Encounter<br />Enemy - Militia<br /><br />I determine the number appearing to be 8.<br />And they’re led by a Personality- A Killer.<br /><br />For a map idea, I roll and get ‘along the road’ and set out to make a map using TTS.<br /><br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1Am35tg03VAtZMnwLrW7oZj6ZYkGHSttSTVUlZqUhEWbcXn30yWMJLgKfB_KkjLgFpQPpa2kDmhBlsbJwArfyECeM7H7J6bhBWzXDSJfj9_9Sq34Wn2nzDBqvue1ny__JgvM/s1768/Table+5L1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw1Am35tg03VAtZMnwLrW7oZj6ZYkGHSttSTVUlZqUhEWbcXn30yWMJLgKfB_KkjLgFpQPpa2kDmhBlsbJwArfyECeM7H7J6bhBWzXDSJfj9_9Sq34Wn2nzDBqvue1ny__JgvM/s320/Table+5L1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The road most traveled...<br /></td></tr></tbody></table><br /><br />The Militia, led by the Killer were waiting just around the bend.<br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Z4jY_W7UTyDwyYmKmzNEVk1TAjsCGxKePHg-WcG2Qw-ND7sB10FKdczglSAggoWIvvC3YQQMkOs3E9H7f_-WJO8mT8zajvutH1NAPUh7dGuD0hzRX_dmGZzhWnlTBsxJ3VUg/s1768/Militia.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3Z4jY_W7UTyDwyYmKmzNEVk1TAjsCGxKePHg-WcG2Qw-ND7sB10FKdczglSAggoWIvvC3YQQMkOs3E9H7f_-WJO8mT8zajvutH1NAPUh7dGuD0hzRX_dmGZzhWnlTBsxJ3VUg/s320/Militia.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The dastardly Militia and its foul leader!<br /></td></tr></tbody></table><br /><br />The battle was a vicious fight between the two parties.<br />The Heroes ended up having to retreat, as the Killer alone managed to take out several members.<br /><br />After Saidar fell, Myra and Rehn, both wounded, made their way to the edge of the map and escaped the battle.<br /><br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoIGbPHVetp6CB5oVNuY5-CpMwOjScYhcOOiKideFK4akgA-doMK57U3lnM2hiFgmGzqI7JMva9dmz7IOAcZTuiCPZkI_vozreIvfY7TYV1njLN-B66mAkZeb2c8_ktDiktNB0/s986/Retreat.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjoIGbPHVetp6CB5oVNuY5-CpMwOjScYhcOOiKideFK4akgA-doMK57U3lnM2hiFgmGzqI7JMva9dmz7IOAcZTuiCPZkI_vozreIvfY7TYV1njLN-B66mAkZeb2c8_ktDiktNB0/s320/Retreat.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">They'll live to fight another day...<br /></td></tr></tbody></table><br /><br /><br />After they escape, I check the after-battle results and find that:<br /> Saidar, Polo and Atrus recovered right away<br />Thom is injured for two campaign turns<br /><div class="contents-2mQqc9" role="document"> </div><div class="contents-2mQqc9" role="document"><div class="markup-2BOw-j messageContent-2qWWxC">Trevor and Arwyn died</div></div><div class="contents-2mQqc9" role="document"> </div><div class="contents-2mQqc9" role="document"><div class="markup-2BOw-j messageContent-2qWWxC"><br /></div></div><div class="contents-2mQqc9" role="document"> </div>Myra and Rehn both get 1xp for surviving the battle.<br /><br />That ends my first session of Five Leagues from the Borderlands.<br />Next turn, they’ll probably try to recruit someone.<br />Especially since I’m using the Consistent Threat optional rule.<br />The killer is still out there and regrouping the militia.<br />They're going to need all the help they can get!<br /><br />Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-53720480575795497932021-06-13T14:43:00.005-05:002021-06-13T14:47:56.734-05:00Five Parsecs from Home - Part 4<br /><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s2048/5PH-Rulebook-Cover-Front.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1366" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s320/5PH-Rulebook-Cover-Front.webp" /> </a></div><div class="separator" style="clear: both; text-align: center;"> </div><p><br /><a href="https://www.drivethrurpg.com/product/358938/Five-Parsecs-From-Home--Solo-Adventure-Wargaming" target="_blank">Five Parsecs from Home</a> is a tactical skirmish game with rpg elements. It's probably best described as 'X-COM meets Firefly'.<br /><br /></p>In this session, the crew tries to regain control of matters.<br /><p><br />Their ship is damaged still. It has 19 Hull, of 25.<br />They’re blacklisted from taking jobs on Bollux because they botched their first one for the corporations.<br />They now have a bounty on them because word got out that they found an under the table job.<br />So each session they spend on the planet will gain them a new rival.<br /><br />Rival encounters are rolled each session. If you roll equal to or less than the number of rivals you have on a d6, then instead of doing a job, you are now fighting a rival.<br />Which can make you fail the job if it needs to be completed during that session.<br /><br />They had 2 rivals already. A third one would raise the odds to 50% that there would be a rival encounter.<br />So the crew made an important decision. One that was really risky.<br /><br />They decided to leave the planet with their damaged ship.<br /><br />They still had most of the fuel from their last attempt to leave. So they only paid 1 credit to top it off.<br /><br />But here’s the thing...<br />If you try to leave a planet with a damaged ship, the ship takes 3d6 damage due to the weakened hull.<br />The max that can be rolled would be 18. And they have 19 Hull.<br /><br />And then there’s the Travel Event Chart, where they could take damage from an asteroid or something.<br /><br />So they threw caution to the wind and decided that staying here longer would be a worse fate.<br />They took off, and I rolled for damage.<br />And got 15.<br />Their Hull was knocked down to 4.<br /><br />Then came the Travel Event roll.<br />And I got ‘uneventful trip’.<br />They had made it!<br /><br />The crew arrives on Summer.<br /><br />I roll to see if any Rivals followed, and one did- the Security Bots.<br /><br />I also roll to get an idea of what Summer is like and get Interdiction.<br />They must leave the planet in 1d3 turns unless they succeed at a roll to obtain a permit.<br />They have 3 campaign turns.<br /><br />They pay 1 credit for the crew upkeep.<br />Then pay 2 credits towards their debt, which goes up 1 more. Debt is now 6 credits.<br /><br />Ship Hull is repaired by one point for free, and they spend 2 more credits for more repairs.<br />Hull is now at 7.<br /><br />Credits remaining - 0<br /><br />The crew sets out to do some tasks...<br />Wynston will look for a job,
Drake and Xandra will do some trading, and Gerard will look for a recruit to fill their ranks back up.<span class="timestamp-3ZCmNB timestampInline-yHQ6fX"><time aria-label="Yesterday at 9:45 PM" datetime="2021-06-13T02:45:33.801Z"></time></span><br /><br />Wynston doesn’t find them a job.<br /><br />Drake and Xandra manage to get a Med Patch. They also get some scraps that they turn around and resell for 1 credit profit.<br /><br />Credits -1<br /><br />Gerard finds a new recruit - Kivani, a human.<br /><br />I had forgotten that new crew gains them a credit.<br />And since Drake and Xandra both joined after the pirate attack, they would still have 2 credits more.<br />So when they gain Kivani, I added 3 credits to their total.<br /><br />Credits 4.<br /><br />They give Kivani the Shotgun from the stash.<br /><br />Renee uses the Med Patch and is returned to active duty.<br /><br />Before they get a chance to look for an opportunity mission, I roll for Rival battle and I get a yes. There is a Rival battle.<br />Since they only have one here at the moment, it’s the Security Bots.<br /><br />The battle with the Security Bots was another Raid.<br /><br />For this session, I decided to play with physical minis.<br />I don't have any terrain, so a lot of real world items were used as proxies.<br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-SrLbguGE5TWZ8dKQyJwEdWMLem4JGcwLeoHer_T2Q_nfdwkImVa0L2XNcmjXyvBeOB50wTvDSYoehSk_Kso5P7sIx4FuuDdrltmVJIvSCpv-dB81HHLPaLjiWEH-Z0NB__dl/s807/raid.jpg" style="margin-left: 1em; margin-right: 1em;"></a></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgumos9lKSFQl3pnt5eEKOwS1wphnApnqQjyHJAgs7_3_8IwqCH3PovFuiuRf_s_1cr70dx9edyTQXvopzW7kBn29tpd-blCawMj6Pjxs7hV3wu2xe8oedPmatIINL9aEwjf3no/s807/raid.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="807" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgumos9lKSFQl3pnt5eEKOwS1wphnApnqQjyHJAgs7_3_8IwqCH3PovFuiuRf_s_1cr70dx9edyTQXvopzW7kBn29tpd-blCawMj6Pjxs7hV3wu2xe8oedPmatIINL9aEwjf3no/s320/raid.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Their ship is state of the art<br /></td></tr></tbody></table><br /><br /><p>The fight lasted a while because everyone did a better job of positioning.<br />They chose to try to out-reach the bots. The crew had two members with guns that could reach farther than the bots could.<br /><br />However, midway through the battle, Xandra disappeared. This left Drake as the only member with a long reach.<br />So they were forced to stay a bot closer so Gerard and Kivani could try to break through with their shotguns.<br /><br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW5TI6KU7HaaEIayvJdLZOrfHxYjlVbJbi6zNAKtb_KC5Hu0YpTfhum-amZGjQcSzj8fA0VckxyoY7aPzeM2bEV_z7WCGX78Fx8K2PTyrvYw18xYCKptYpa9ODJHFlyPL7nv7F/s964/crewphysical.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="964" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhW5TI6KU7HaaEIayvJdLZOrfHxYjlVbJbi6zNAKtb_KC5Hu0YpTfhum-amZGjQcSzj8fA0VckxyoY7aPzeM2bEV_z7WCGX78Fx8K2PTyrvYw18xYCKptYpa9ODJHFlyPL7nv7F/s320/crewphysical.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The crew in physical form. (l-r) Gerard, Renee, <br />Wynston, Drake, Xandra and Kivani<br /></td></tr></tbody></table><br /><br />After some time, they did manage to wear the bots out and defeat them without taking any casualties.<br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipqKNQ2usptRRB1TXW2w-G8OVSvPnTEu-mAscqb_RvOOOixBOc_287T0NJnCb1IDecT9j2B77wexoWhO_C8duFi1aFDqYQN2MTBQ5bbxdzVsVMLMntFs5oXE82cJsYnEXXY-4V/s670/bots.jpg" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="670" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEipqKNQ2usptRRB1TXW2w-G8OVSvPnTEu-mAscqb_RvOOOixBOc_287T0NJnCb1IDecT9j2B77wexoWhO_C8duFi1aFDqYQN2MTBQ5bbxdzVsVMLMntFs5oXE82cJsYnEXXY-4V/s320/bots.jpg" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The persistent Security Bots<br /></td></tr></tbody></table><br /><br />Post-battle:<br /><br />They collect 6 credits. Total 10 credits now.<br />And they found a damaged Hunting Rifle, which got added to their stash.<br /><br />XP-<br />Gerard gained 4xp<br />Renee gained 3xp<br />Wynston gained 3xp<br />Drake gained 3xp<br />Xandra gained 3xp<br />Kivani gained 3xp<br /><br />Campaign Event - Tax Man.<br />They are charged 4 credits for taxes.<br />New total - 6 credits <br /><br />Character Event - Renee - Hard work <br />The Hull is repaired by 2 points.<br />Hull: 9<br /><br />All in all, not bad for the session. They're still alive, the ship hasn't been destroyed and they're making some money.<br />We'll see if Summer turns out to be a better place for them than Bollux.<br /><br /><br />Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-1019405247024912962021-06-10T13:30:00.005-05:002021-06-11T15:10:18.951-05:00Five Parsecs from Home - Part 3<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s2048/5PH-Rulebook-Cover-Front.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1366" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s320/5PH-Rulebook-Cover-Front.webp" /> </a></div><div class="separator" style="clear: both; text-align: center;"> </div><p><br /><a href="https://www.drivethrurpg.com/product/358938/Five-Parsecs-From-Home--Solo-Adventure-Wargaming" target="_blank">Five Parsecs from Home</a> is a tactical skirmish game with rpg elements. It's probably best described as 'X-COM meets Firefly'.<br /><br /></p>In this session, the crew is still reeling from the devastating attack in Part 2.<br /><br />At the end of the last session, Gerard sent out a distress signal to find help. The ship's engines were disabled and they had just lost three members to a pirate attack as they were leaving Bollux.<br /><br />They lucked out on the roll and a friendly merchant came by and managed to help them get the engines functioning enough to return back to Bollux.<br />The cost for the service was 3 credits.<br />Since this was deemed an emergency, they were allowed to take a debt of double the cost.<br />They now have a debt of 6 credits.<br /><br />Returning to Bollux wasn't the most ideal scenario.<br />They were going to have a hard time raising the money for the debt, and for the repairs to the ship so they can leave, considering they were blacklisted on the planet.<br /><br />However, another important factor was the lack of crew. Wynston had finished his healing and made it back to active duty, but Renee was still out of commission for two more campaign turns.<br />This left just Gerard and Wynston for doing the crew work.<br /><br />They couldn't pay anything on the debt, so it increased to 7 credits.<br /><br />The Hull got one point of damage repaired for free.<br />Ship Hull: 19<br /><br />I decided that with the crew cut in half, Wynston makes more of an
effort to help out. So I don't roll to see if he slacks off this turn.<br /><br />They both work together to find new crew and manage to get a couple of new hands.<br /><br /><strong>Drake</strong>
<br />Human
<br />Reactions: 2
<br />Speed: 4"
<br />Combat Skill: +0
<br />Toughness: 3
<br />Savvy: +1
<br />Weapons: Hand Gun
<br />Background: Industrial World
<br />Motivation: Technology
<br />Class: Troubleshooter
<strong><br /><br />Xandra</strong>
<br />K'Erin
<br />Reactions: 1
<br />Speed: 4"
<br />Combat Skill: +0
<br />Toughness: 5
<br />Savvy: +0
<br />Weapons: Hand Gun
<br />Background: Isolationist Enclave
<br />Motivation: Survival
<br />Class: Agitator<br /><br />I altered the new recruits procedure a bit.
<br />The rules say not to roll on the Background charts for new recruits.
I'm assuming because of the bonuses to Weapons, Guns, Rivals and Patrons.
<br />I went ahead and rolled for Backgrounds and only kept the bonuses to their ability stats.<br /><br />So the crew is now up to 5, with 4 currently active.
<br />They give Drake the Colony Rifle from the Stash.
<br />Renee gives Wynston the Scanner Bot, and gives her Colony Rifle to Xandra.
<br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Ok03qU-nQn4RTuIDhAlaKQTvz9PuQ-jXYvjF4ZfKE7QSoCK_O5we7uLQrflcHKaMFsIWbdSBRPAAB9i2E39IUHjKeElFMd8daW9eihnzPNwxNbtAUz0wXfqse2Gg0oS4jtGi/s976/crew2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="976" data-original-width="876" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-Ok03qU-nQn4RTuIDhAlaKQTvz9PuQ-jXYvjF4ZfKE7QSoCK_O5we7uLQrflcHKaMFsIWbdSBRPAAB9i2E39IUHjKeElFMd8daW9eihnzPNwxNbtAUz0wXfqse2Gg0oS4jtGi/s320/crew2.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The updated crew line-up<br /></td></tr></tbody></table><br /><br />This turn, the crew looks for an Opportunity mission.
<br />
They manage to find someone to do a delivery for that's working independently from the corporations.
<br />It's a small encounter and Xandru will be sitting out.
<br />The enemies will be 2 Hulker Gang Members that are wanting to prevent the delivery and steal the package.
<br />Only two enemies!!!
<br />Maybe this will be the break they need...<br /><br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9sD3vElCm9GV4qxZtZYod-StAyjWIiQAN-wBS8KeGdMYrbLKbqyYn-6AWjE7k15NsdF2bbwrLR6n-ebkSKNP0gsYfUZNYLpFpaBtKQR63kL7X9XKDodRs2u8spo_cnC8uDIOL/s1768/delivery1.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj9sD3vElCm9GV4qxZtZYod-StAyjWIiQAN-wBS8KeGdMYrbLKbqyYn-6AWjE7k15NsdF2bbwrLR6n-ebkSKNP0gsYfUZNYLpFpaBtKQR63kL7X9XKDodRs2u8spo_cnC8uDIOL/s320/delivery1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">This can't go too badly. Surely.<br /></td></tr></tbody></table><br /><br />They had a couple of combat rounds where they rolled all 1's and 2's for Initiative, allowing them to press the attack and get into positions.<br />Unfortunately, they underestimated just how tough the gang members were (Toughness 5). Drake and Wynston both fell in combat, leaving Gerard alone again against the enemy.<br /><br />Gerard managed to finish off the last gang member and deliver the package. Some credits start to trickle in.<br /><br /><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdTfrJEYwultF5XC6qbaFofygWpFGgKC-3cmk1lnEPT3lC0dOZ3jhyrN3vFcVWFIiHzjWcccQJrxTtGWi6OCRnzlv1xhWjJmeM4xPzvcWMyR5MuPqMKmk_VzMXK-fbz0tfj1mj/s1768/delivery2.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdTfrJEYwultF5XC6qbaFofygWpFGgKC-3cmk1lnEPT3lC0dOZ3jhyrN3vFcVWFIiHzjWcccQJrxTtGWi6OCRnzlv1xhWjJmeM4xPzvcWMyR5MuPqMKmk_VzMXK-fbz0tfj1mj/s320/delivery2.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Delivery is made!<br /></td></tr></tbody></table><p></p><p><br /></p><div class="contents-2mQqc9" role="document">They collect 6 Credits in pay for the job, and the contact also let them in on some Vital Information.
Unfortunately, it's useless for them here, since they're blacklisted.<br />I may allow them to sell it to another interested party for 1 credit next campaign turn.<br /><br />Searching the area, Gerard also finds a damaged Flak Gun and a damaged Colony Rifle.<br />They're added to the ship's stash.<br /></div><p>Coming to the most important part of the battle, I check to see what became of Drake and Wynston.<br />Rolling, I find that Wynston was only knocked out. He'll be okay.<br />Drake, also, was only knocked out.<br />They were both extremely lucky.<br />Guess that balances out the last session.<br /></p><p>Gerard gained 3 xp. Total: 7.
<br />Wynston gained 1 xp. Total: 2.
<br />Drake gained 2 xp. Total 2.
<br /><br />Gerard spent 7 xp to get +1 Combat Skill.</p><p>Campaign Event - It's Time to Go!
<br />Starting now, every turn the crew stays on the planet, they gain another
Rival.
<br />I'm saying that word got out they were still active on Bollux and the
Corporations are now offering a reward for eliminating them.</p><p>Character Event: Xandra - Someone sent her a gift: A damaged Shotgun. How sweet!<br /><br />Looking forward, they won't be able to leave Bollux next turn.
<br />Traveling to another planet takes place before upkeep and repairs, and they'll need to finish repairing the ship before they can leave.
So it's pretty certain that they'll be gaining another Rival on the planet next turn.<br /></p><div class="contents-2mQqc9" role="document"> </div>However, they'll be able to get another crew member and they'll get to sell the Vital Info they collected. Every little bit helps!<br /><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYP1xHbp-3A-ky_J5MIi6hCUD942POsjerV7Qx2c6zC9VnukR0f7qWVrLGYmy1o6yqzPpcm_eCyEBmnlEZvrlbBsjyIL7SbCq0pQJDqHSpjVIBuqv4pX0pMI7kbOPGrT886Ba5/s1768/chilling.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYP1xHbp-3A-ky_J5MIi6hCUD942POsjerV7Qx2c6zC9VnukR0f7qWVrLGYmy1o6yqzPpcm_eCyEBmnlEZvrlbBsjyIL7SbCq0pQJDqHSpjVIBuqv4pX0pMI7kbOPGrT886Ba5/s320/chilling.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The crew finding time to unwind.<br /></td></tr></tbody></table><p></p><p><br /></p><p><br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-34725432631609174252021-06-07T19:39:00.006-05:002021-06-07T19:53:26.027-05:00Five Parsecs from Home - Part 2<p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s2048/5PH-Rulebook-Cover-Front.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1366" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s320/5PH-Rulebook-Cover-Front.webp" /> </a></div><div class="separator" style="clear: both; text-align: center;"> </div><p><br /><a href="https://www.drivethrurpg.com/product/358938/Five-Parsecs-From-Home--Solo-Adventure-Wargaming" target="_blank">Five Parsecs from Home</a> is a tactical skirmish game with rpg elements. It's probably best described as 'X-COM meets Firefly'.<br /><br /></p><p>In this session, the crew's objective is to go to another planet to find work because they've been blacklisted on Bollux.<br />And while they did lose a Rival by defeating the Anarchists, they gained the attention of a new one.<br /><br />I add a couple changes to the game in this session, as well.<br />One that helps the game match up to the galaxy map I'm using, and another that may get more tweaking as the game goes on.<br /><br />So, let's begin with...<br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDyrWWH9-psbYG6LRTVzrmiRjHw_a7xasDV9Ol1OpS85E2uCgvk0VbcQwuVP5YgA9pzVjGsdfUMY-agX0syPXTbKAPzFp9fCj9bIeq4RDYjWofUaJJ03dwu5n98aYP86DXRJP/s976/crew.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="976" data-original-width="876" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDyrWWH9-psbYG6LRTVzrmiRjHw_a7xasDV9Ol1OpS85E2uCgvk0VbcQwuVP5YgA9pzVjGsdfUMY-agX0syPXTbKAPzFp9fCj9bIeq4RDYjWofUaJJ03dwu5n98aYP86DXRJP/s320/crew.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">My crew<br /></td></tr></tbody></table><p>Current stats:<br /><br /><b>Diegos</b><br />Human, Leader<br />XP: 0<br />Reactions: 1<br />Speed: 4"<br />Combat: +0<br />Toughness: 4<br />Savvy: +1<br />Luck:1<br />Weapons: Colony Rifle, Blade<br />Gear: Communicator<br />Background: Research Outpost<br />Motivation: Adventure<br />Class: Explorer <br /><br /><b>Mark-IVan</b><br />Robot<br />Reactions: 2<br />Speed: 4"<br />Combat: (+1) +2<br />Toughness: 4<br />Savvy: +2<br />Weapons: Shotgun<br /><br /><b>J'Kara</b><br />Feral-Felinoid<br />XP: 4<br />Reactions: 2<br />Speed: 4"<br />Combat: +0<br />Toughness: 3<br />Savvy: +1<br />Weapons: Beam Pistol<br />Background: Tech Guild<br />Motivation: Truth<br />Class: Ganger<br /><br /><b>Renée</b><br />Precursor<br />XP: 1<br />Reactions: 1<br />Speed: 5"<br />Combat: +1<br />Toughness: 2<br />Savvy: +1<br />Weapons: Colony Rifle, Hand Gun, Blade<br />Gear: Scanner Bot<br />Background: Military Brat<br />Motivation: Wealth<br />Class: Hacker<br />Inactive for three turns - Healing<br /><br /><b>Gerard</b><br />Human<br />XP: 4<br />Reactions: 1<br />Speed: 4"<br />Combat: +0<br />Toughness: 3<br />Savvy: +1<br />Weapons: Marksman's Rifle<br />Gear: Screen Generator<br />Background: Wealthy Merchant Family, Wynston's brother<br />Motivation: Wealth<br />Class: Starship Crew<br /><br /><b>Wynston</b><br />Human<br />XP: 1<br />Reactions: 1<br />Speed: 4"<br />Combat: +0<br />Toughness: 3<br />Savvy: +0<br />Weapons: Blast Pistol, Hand Gun, Glare Sword<br />Gear: Steel Boots<br />Background: Wealthy Merchant Family, Gerard's brother<br />Motivation: Wealth<br />Class: Agitator<br />Inactive for one turn - Healing<br /><br /><b>Ship: Endeavor</b><br />Ship: Retired Scout Ship<br />Hull : 25<br />Debt on Ship: None<br />Wealth: 18 Credits<br /><br />Stash:<br />Booster Pills x1<br />Sonic Emitter (broken)<br />Seeker Sight (broken)<br /><br />Rumors 1<br />Story Points 6<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_zWwmL9Ltxv2w-hxXhIsczcYjG1nilqciHq0qn0U2ODRPyBHYcnRSQHO3rf6FGHdrvnQV7ei163AnTOYVxMExEC9I5ArqjuQmzU14yDUtLdqJIUOGsxGjCIB03Np4WFDjh2d0/s2016/galaxy.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="1687" data-original-width="2016" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi_zWwmL9Ltxv2w-hxXhIsczcYjG1nilqciHq0qn0U2ODRPyBHYcnRSQHO3rf6FGHdrvnQV7ei163AnTOYVxMExEC9I5ArqjuQmzU14yDUtLdqJIUOGsxGjCIB03Np4WFDjh2d0/s320/galaxy.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The galaxy<br /></td></tr></tbody></table><br /><p>First thing's first.<br />I had a galaxy map from GURPS that I took and edited to add jump points between each system to use with White Star. I repurposed it for Five Parsecs, already placing the crew on Bollux as their start location. It's the system in the center of the small cluster.<br /></p><p>In Five Parsecs, it's mentioned that travel to any planet costs 5 credits, no matter the planet. There's modifiers to this, however, with things like Fuel Efficiency (which Endeavor has).<br /><br />So I looked at my map and after a bit of calculating, I finally settled on a cost of 2 credits per jump. With this, the cost may be 2, 4 or even 6 credits, depending on the number of jumps between planets. Note that the jump points with names in parenthesis have no civilized planets).<br /><br />I randomly rolled a direction from Bollux, and ended up with Summer as their destination. Traveling to Summer would normally cost them 6 credits. But this is where I add in an updated rule for Fuel Efficiency and say it gives a -1 cost to the total fuel needed. So it would cost them 5 credits to go to Summer<br /><br /></p><p>They pay the 5 credits for the fuel, take off, and...<br />Are attacked by K'Erin Outlaws, which I'll be referring to as simply 'Pirates'.<br /><br />This is where the other update to the game comes in.</p><p>The roll I got for the Starship Travels Event was Raided.<br />For some reason, the idea that the ship was being raided on the ground didn't occur to me, and with them heading off to Summer, the only thing I could think of was that their ship would be boarded by the pirates. I don't know if it was the 'cramped territory' that made me think that, or that I just had it in my head that the crew had left the planet.<br />Regardless, it was in my head that these pirates were planning to board the ship, and the fight would be taking place on the ship.<br /><br />It also may have been that I've been anxious to add some space combat to the game so I could pull in some stuff from Corellian Smuggler.<br /><br />Well, what I decided was that if the Pirates were going to board the ship, the heroes weren't going to just invite them over. So I wanted to play out the Pirates attacking, disabling and boarding the ship.</p><p>Before we continue, I must interject the ship I adapted over. I found this one over at <a href="https://www.freelancetraveller.com/features/shipyard/mongoose/type-s.html" target="_blank">Freelance Traveller</a>.<br />It came in five different flavors, and I mixed a few of them together to get this:<br /><br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCbCsb1jq7_w7suyeVDIX17oxBB-2H_f20xnBvLOb7F06YENYT8BFO7vQYEQvRBAQUX3JTEokBF9TiTj6bw2vkBTuSBVWh5vR-GBDEmaBWMZfkU9I_IEdC3FOF33Dt76Tk8ugs/s2048/Ship0.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="2048" data-original-width="1560" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCbCsb1jq7_w7suyeVDIX17oxBB-2H_f20xnBvLOb7F06YENYT8BFO7vQYEQvRBAQUX3JTEokBF9TiTj6bw2vkBTuSBVWh5vR-GBDEmaBWMZfkU9I_IEdC3FOF33Dt76Tk8ugs/s320/Ship0.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Endeavor's layout<br /></td></tr></tbody></table><p><br />The first thing I did was create three new stats for the heroes.<br />They now had Piloting and Gunnery, both at +0. Max for both is +3.<br /><br />Each round, roll for each enemy to see if their ship is in sights.
3-6 on a D6.<br />If a ship is in sights, and a hero is using an active turret, they may fire at the enemy.<br />TN to attack enemy ship is 5.
<br />-1 if has a base Hull of 40 or more.
<br />Add the PC's Gunnery stat to the roll.</p><p>Successful attack gives the enemy one hit. The number of hits a ship can take is governed by its Hull at the start of the battle.
Number of hits = Hull/10, rounded up.<br />Enemy ship is destroyed when it takes its last Hit.
</p><p>For enemy to hit the PC ship:
TN 3 +1 for each point of Piloting the PC flying the ship has.
If no one is piloting the ship, the TN drops to 2.</p><p>Ship Toughness:
<br />Ships with base Hull 20 or less have Toughness of 2
<br />Ships with base Hull between 25 and 35 have Toughness of 3
<br />Ships with base Hull of 40 or more have Toughness of 4</p><p>When PC ship is hit, and it still has a Hull of 1 or more, make a Saving Throw using the ship's Toughness.
<br />If successful, the ship takes Hull damage equal to the roll.
<br />If the roll failed, the ship takes Hull damage equal to the roll and a random component is destroyed.
<br />If the enemy rolled a Natural 6 on the attack, destroy one extra random component.
(component list coming later)<br /><br />If the PC ship is hit and it has no Hull points remaining, it is destroyed.<br /><br />Aiming:
<br />Attacker can spend one turn aiming. If they do, the next time they make
an attack during this combat, they get a +1 to the roll.
<br />Note that enemies can move out and back in range. As long as one turn is
spent to aim, the attack can be taken any time an enemy is within
range.
<br /><br />Boarding:
<br />Attacker must spend one turn aiming, but doesn't get an aiming bonus.
<br />If they score a hit that damages one or more components, only one is
destroyed and it is the Engines.
<br />Once the Engines are destroyed, the attacker can spend a round coupling to
the defender's ship.
The defender gets one last attack during this turn, with a -1 to the
roll.
After which, the combat moves to the interior of the ship and is
resolved as ground combat.<span class="timestamp-3ZCmNB timestampInline-yHQ6fX"><time aria-label="Yesterday at 10:00 PM" datetime="2021-06-07T03:00:26.269Z"></time></span></p><p>Using these rules, I did a small space encounter for the PCs leading into the ship being boarded by the pirates.
The pirates rolled really good, so it was was very short.<br /><br /><b>Space Combat - Round 1</b><br /><br />Diegos and Mark-IVan are piloting.<br />Reaction roll: Mark-IVan has the better Reactions score<br />Rolled a 6. They will act in the slow action phase.<br /><br />Diegos or Mark-IVan can control the turrets remotely since there are two of them piloting.<br />Since Mark-IVan has the better Reactions and both have Gunnery +0, he'll take control of the turrets and leave the piloting to Diegos.<br /><br />The Pirates attack.<br />Unknown to the heroes, the Pirates spent a turn aiming and were targeting the Engines.<br />To target the Engines, the TN is raised by 1 point.<br />Aiming for one round negated this.<br />TN is 3.<br />The Pirates rolled a 4 and hit.<br />Endeavor has a Hull of 25 and Toughness is 3.<br />Roll 6+1. Hull drops to 18 and two components would've been damaged.<br />However, since they were aiming for the Engines, they're destroyed and the second component damage is ignored.<br /><br />This turn would be spent getting the turrets primed, but since they would only get to use them once (and at a -1), they decide to sound an alert and get everyone ready for the Pirates boarding the ship.<br /><br />**End of Space Combat**<br /><br />Endeavor has Hull 18<br />Damaged components: Engine.<br /></p><p>Note that if they survive, the ship will go into its next combat with only 2 hits, as its Hull is now 18.
It would still have a Toughness of 3, however, as that's determined by the base Hull of the ship.<span class="timestamp-3ZCmNB timestampInline-yHQ6fX"><time aria-label="Yesterday at 10:02 PM" datetime="2021-06-07T03:02:54.554Z"></time></span></p><div class="contents-2mQqc9" role="document"> </div>Of course, with no engines, they won't be able to go anywhere unless they get help or get it fixed.
And if anyone decides to attack them with the engines down, the TN would be 2, just like if there was no pilot.<p>While the space combat isn't fully fleshed out, I may not need it often and will get another opportunity to expand on it further. In the meantime, I now have an explanation of how the Pirates were able to board the ship.<br /><br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinbEFvqkHUfeM9VeqhbvdREZhtCavIGeetg4WLEVI06v5RsbHzxXMOIQMmV-0bk1Xcl0tgGA2GhTzi6sVwQxUsqmaru3UiekdIFvkkv2f2DGU3hab5BHpDiXILW7tbCmIA70K_/s1768/boarding.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinbEFvqkHUfeM9VeqhbvdREZhtCavIGeetg4WLEVI06v5RsbHzxXMOIQMmV-0bk1Xcl0tgGA2GhTzi6sVwQxUsqmaru3UiekdIFvkkv2f2DGU3hab5BHpDiXILW7tbCmIA70K_/s320/boarding.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">The Pirates begin to board as the crew prepares to defend<br /></td></tr></tbody></table><br /><p>The combat was intense, as there was very little room to maneuver. Mark-IVan managed to take one out by waiting for them to open the airlock and firing his shotgun.</p><p>Unfortunately, that was the only Pirate they defeated. The crew was outnumbered and overwhelmed. The Pirates successfully raided the ship, taking all their credits and the few broken items in the stash.</p><p>Renee and Wynston remained helpless in their beds, still recovering from the battle with the Anarchists, and the Pirates simply ignored them.<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMA_YRuS1j18UApsct1tYsSw58ze1YIH7GpNYWRRkazxSsqLWzexcUw-MvMnHcoJ-g_Svfx2MZU5NE7fDK5VaeDQfwgRqPglqqoZfLAkQ70FfZeSaEwRKY-4w87Tp11se2ikgY/s1768/defeated.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMA_YRuS1j18UApsct1tYsSw58ze1YIH7GpNYWRRkazxSsqLWzexcUw-MvMnHcoJ-g_Svfx2MZU5NE7fDK5VaeDQfwgRqPglqqoZfLAkQ70FfZeSaEwRKY-4w87Tp11se2ikgY/s320/defeated.png" width="320" /></a></div><br /><p>The after-battle report was grim...<br />The ship's engines were disabled.<br />Diegos, Mark-IVan and J'Kara were all killed, leaving Gerard as the only survivor of the attack.</p><p>He collected the weapons and gear that weren't destroyed and assumed leadership of the crew.<br /><br />Since the campaign turn took an unusual path, I skipped most of the normal steps because they weren't on a planet. Instead, Gerard sent out a distress signal to get help, which ends the campaign turn.<br /><br />I've already drafted up how that will be handled, as well.<br />At the start of the campaign turn, I'll roll a d6:<br />1-3 - help arrives. Roll a d6 and pay that much in credits to be hauled
to the nearest planet. If you cannot pay, you gain a debt of twice that
much.
<br />4-5 - no one shows up
<br />6 - Pirates attack<br /><br />Of course, more bad news is that the nearest planet for them is Bollux, where they are blacklisted from taking jobs.<br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ZRt2IOF2dMB_YPZL9fbqysJLHGWN1jgMNLGGTM4-4-osACVD_mXqf-i4fUvmvBOyyplx-SGYiGxUozl07Ur2JEMfnUiR4J00okPcJCbMddszfi1u04Bg4O8VmNNyqbZSS5hw/s1768/survivors.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj3ZRt2IOF2dMB_YPZL9fbqysJLHGWN1jgMNLGGTM4-4-osACVD_mXqf-i4fUvmvBOyyplx-SGYiGxUozl07Ur2JEMfnUiR4J00okPcJCbMddszfi1u04Bg4O8VmNNyqbZSS5hw/s320/survivors.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">A moment of silence...<br /></td></tr></tbody></table><br /><p>We'll see how things go when we pick back up.<br />Wynston will be done healing and hopefully someone will answer the distress call.<br /><br />Until next time...<br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-86746015059112442472021-06-06T00:45:00.003-05:002021-06-06T22:23:43.109-05:00Five Parsecs from Home<p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s2048/5PH-Rulebook-Cover-Front.webp" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1366" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgh9ip4WIhvU1El84OYmGDUqleoO74EOEjpHDKxOFc_5pbVhJ-tPiB54n4WjET7rHCIv1C2w68G9X9Mv9tapmFssVKsQ321_6ZIkZ88mPHHxaOH6N1tRHVOW5KjsUbdbnmC0Wr/s320/5PH-Rulebook-Cover-Front.webp" /> </a></div><div class="separator" style="clear: both; text-align: center;"> </div><div class="separator" style="clear: both; text-align: center;"> </div> Looks like I found me a new game.<br /><a href="https://www.drivethrurpg.com/product/358938/Five-Parsecs-From-Home--Solo-Adventure-Wargaming" target="_blank">Five Parsecs from Home</a> is a tactical skirmish game with rpg elements. It's probably best described as 'X-COM meets Firefly'.<p></p><p> I normally don't spend more than $10 on a pdf. But after watching a video from <a href="https://www.youtube.com/watch?v=1lGqSP6DQgE" target="_blank">TheSoloWargamingShow</a>, I couldn't resist.</p><p>Five Parsecs takes several things that I've been trying to mash together for a while, and not only does it but does it well.<br />It takes the tactical combat of stuff like X-COM and mixes it with a a campaign flowchart similar to that of Star Smuggler or another game that hardly anyone has heard of, Star Wars: Corellian Smuggler.</p><p>Each campaign turn takes roughly a week and you start by doing the activities you'd find in a game like Star Smuggler. Choose to fly, explore or send crew out to do tasks or find work.</p><p>Then once that is resolved, there is likely a battle. Things then shift over to a miniatures skirmish game, much like X-COM. You set up the skirmish map, place the enemies and your heroes, then duke it out.</p><p>When you've finished the battle, you move on to the last phase of the campaign turn, which is to find out the results of the battle, collect your rewards, count your losses and level up your crew.</p><p>Then you can go to the next campaign turn and start it over.</p><p>If there's one word I could use to describe the game, it would be 'elegant'. I really like it.</p><p>I played my first game of Five Parsecs and here's how it went:</p><p>First, I took my D6 Space characters that I eventually moved to Mothership, and pulled them into Five Parsecs. I only had four made: Diegos, Mark-IVan, J'Kara and <span>Renée. So I needed to make two more for the game.</span></p><p><span>I randomly rolled up six characters, and ended up with four humans, a feral, and a precursor (people from an ancient civilization).<br />I needed a robot for Mark-IVan, so I rolled up a robot and replaced the fourth human with it.</span></p><p><span>I made the feral a felinoid to fit J'Kara, and gave the precursor to </span><span>Renée.</span></p><p><span>I rolled up two humans with exactly the same Background and Motivation: Wealthy Merchant Family and Wealth, and decided to make them brothers. After a bit of searching for names, I settled on Gerard and Wynston.</span></p><p><span>So I had my crew. (Btw, generating characters in this game is a snap!)</span></p><p><span><br /></span></p><p></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDyrWWH9-psbYG6LRTVzrmiRjHw_a7xasDV9Ol1OpS85E2uCgvk0VbcQwuVP5YgA9pzVjGsdfUMY-agX0syPXTbKAPzFp9fCj9bIeq4RDYjWofUaJJ03dwu5n98aYP86DXRJP/s976/crew.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="976" data-original-width="876" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjaDyrWWH9-psbYG6LRTVzrmiRjHw_a7xasDV9Ol1OpS85E2uCgvk0VbcQwuVP5YgA9pzVjGsdfUMY-agX0syPXTbKAPzFp9fCj9bIeq4RDYjWofUaJJ03dwu5n98aYP86DXRJP/s320/crew.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">My crew<br /></td></tr></tbody></table><br /><span> Starting stats:</span><p></p><p><br /><span><b>Diegos</b><br />Human, Leader <br />XP: 2
<br />Reactions: 1
<br />Speed: 4"
<br />Combat: +0
<br />Toughness: 3
<br />Savvy: +1
<br />Luck:1
<br />Weapons: Colony Rifle, Blade
<br />Gear: Communicator
<br />Background: Research Outpost
<br />Motivation: Adventure
<br />Class: Explorer</span><span><span><i></i> </span></span></p><p><b>Mark-IVan</b>
<br />Robot
<br />Reactions: 2
<br />Speed: 4"
<br />Combat: +1
<br />Toughness: 4
<br />Savvy: +2
<br />Weapons: Shotgun
<b> </b></p><p><b>J'Kara</b>
<br />Feral-Felinoid
<br />Reactions: 2
<br />Speed: 4"
<br />Combat: +0
<br />Toughness: 3
<br />Savvy: +1
<br />Weapons: Beam Pistol
<br />Background: Tech Guild
<br />Motivation: Truth
<br />Class: Ganger</p><p><b><span></span><span>Renée</span></b><br />Precursor
<br />Reactions: 1
<br />Speed: 5"<br />
Combat: +1
<br />Toughness: 2
<br />Savvy: +1
<br />Weapons: Colony Rifle, Blade
<br />Gear: Scanner Bot
<br />Background: Military Brat
<br />Motivation: Wealth
<br />Class: Hacker
<b> </b></p><p><b>Gerard</b>
<br />Human<br />Reactions: 1
<br />Speed: 4"
<br />Combat: +0
<br />Toughness: 3
<br />Savvy: +1
<br />Weapons: Marksman's Rifle
<br />Gear: Screen Generator
<br />Background: Wealthy Merchant Family, Wynston's brother
<br />Motivation: Wealth
<br />Class: Starship Crew
<b> </b></p><p><b>Wynston</b>
<br />Human<br />Reactions: 1
<br />Speed: 4"
<br />Combat: +0
<br />Toughness: 3
<br />Savvy: +0
<br />Weapons: Blast Pistol, Glare Sword
<br />Gear: Steel Boots
<br />Background: Wealthy Merchant Family, Gerard's brother
<br />Motivation: Wealth
<br />Class: Agitator <br /></p><p>Wealth: 50 <br />Credits
Ship: Retired Scout Ship
<br />Debt on Ship: 22 Credits
<br /><br />Crew met each other at a bar.
They are considered starport scum.
<br />1 Rumor
<br />2 Rivals
<br />+1 Story Points<span class="timestamp-3ZCmNB timestampInline-yHQ6fX"><time aria-label="Yesterday at 4:43 AM" datetime="2021-06-04T09:43:42.991Z"></time></span></p><p>I named the planet they're on Bollux to match a galaxy map that I plan to use from GURPS Space.</p><p>Then I got down to business.<br />The first thing to do was to get rid of the debt. They paid it off and still had plenty of credits left. New total - 28 credits.</p><p>I rolled up some information for Bollux and discovered that it was a Corporate State, and that a license was required to take jobs here.<br />The crew paid 2 credits to acquire the license. New total - 26 credits.</p><p>I determined that the campaign has 6 Story Points, and then rolled to see who the starting Rivals were.<br />Ended up with Anarchists and Security Bots.</p><p>With the week starting, 1 credit was spent for upkeep. New total - 25 credits.</p><p>I had already had an idea about Gerard and Wynston's characteristics, with Wynston being something of a slacker. With this in mind, I gave him a special roll to be made each time crew get assigned to tasks.<br />For Wynston, I'll roll a d6 and if the result is a 1, then he stays on the ship and shows no interest in helping.<br />Fortunately, I didn't roll a 1 this turn.<br /></p><p>I then assigned tasks to the crew.<br />Find a Patron - Diegos & Mark-IVan<br />Train - J'Kara & Gerard
<br />Trade - <span></span><span>Renée</span><br />Explore - Wynston<br /><br /></p><p>Diegos and Mark-IVan found two job offers.
<br />
Job 1 - Corporation
<br />Danger Pay: +2 credits
<br />Complete by: This campaign turn
<br />Benefits: NA
<br />Hazards: Hot job
<br />Conditions: Demanding
<br /><br />Job 2 - Corporation
<br />Danger Pay: +2 credits
<br />Complete by: This campaign turn
<br />Benefits: Connections
<br />Hazards: NA
<br />Conditions: NA
<br /><br />They decide to accept Job 2.</p><p>J'Kara and Gerard did their training and each gained 1 xp.</p><p>Renee acquired a Hand Gun and kept it for herself.</p><p>Meanwhile, Wynston found a Hand Gun just lying around in an alley. Of course he kept it.<br /><br />Rolling for an event, Rivals attacked the PCs, preventing them from fulfilling their job.<br />I rolled to see which of their Rivals it was, and got Anarchists.<br /><br />I went ahead and got the rest of the encounter information generated-<br />Deployment conditions: Bitter Struggle<br />Type of attack: Raid
<br />Number of enemies: 5; includes 1 Lieutenant and 1 Specialist.</p><p>Then it was time to move to the board. For this, I used Tabletop Simulator.</p><p>I made them standees, using the art from Hero Forge, and made standees from the back of Five Parsecs for the Anarchists, and loaded them up in TTS.<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6WqUpQlFi3IFMhGRSExwWN4rx5btCUEijpu0v6ZZTlaG0ljIsGQfdxDbse4cDXG-uceTE-7EFivAd5o32S-uvPh7KnXx28OhmiGz3axa2UWeSSuWWARB1MUr8AmLJbqWTy-gG/s986/heroes.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6WqUpQlFi3IFMhGRSExwWN4rx5btCUEijpu0v6ZZTlaG0ljIsGQfdxDbse4cDXG-uceTE-7EFivAd5o32S-uvPh7KnXx28OhmiGz3axa2UWeSSuWWARB1MUr8AmLJbqWTy-gG/s320/heroes.png" width="320" /></a></div><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvWRs0GalHTAk2WKO59t9U3luS3LMq09luEnCof-bOuTi6H3hgl3MVZW-QsFJ0pscXFwW8Tkz8zsjyqCbT-S53iEU-88nJxZgfwvn8MuEbQcSCVGdu96R-D8wejkBxEDci1MGb/s986/enemies.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvWRs0GalHTAk2WKO59t9U3luS3LMq09luEnCof-bOuTi6H3hgl3MVZW-QsFJ0pscXFwW8Tkz8zsjyqCbT-S53iEU-88nJxZgfwvn8MuEbQcSCVGdu96R-D8wejkBxEDci1MGb/s320/enemies.png" width="320" /></a></div><br /><p><br /></p><p>The board is a map I made a long time ago based on the layout of the Danger Room in the old NES Uncanny X-Men game, btw.</p><p>I was almost ready. I now needed to fill up the map with terrain. However, since I had been using TTS mostly for playing Castle Ravenloft, I really didn't have a good pool of sci-fi components. So I spent the better part of the evening scouring the workshop looking for mods that had useful terrain.<br /><br />Five Parsecs guides you on how many of each type of terrain you should have on the map, and I tried to fill things out as well as possible.<br />I knew their ship had to be somewhere on the map because it was a Raid, but the ship ended up being pretty big. So I put it off to one side of the map and didn't count it as a terrain.<br /><br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkL3HevCI0thC21DlT-o92HVsb057M-JdFENa1EuzxGbnNygbEd5XNJLZbnYgY3afQJUwCZzaSyCu6DGGqP6unqyzd7FA_2Ihag6DdJnNoPIL787c0lz6Y2rVsX28Tc0OsqA6v/s986/top.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkL3HevCI0thC21DlT-o92HVsb057M-JdFENa1EuzxGbnNygbEd5XNJLZbnYgY3afQJUwCZzaSyCu6DGGqP6unqyzd7FA_2Ihag6DdJnNoPIL787c0lz6Y2rVsX28Tc0OsqA6v/s320/top.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Top view<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRJspAjk24U94JevMUtrLxdhQ38wVu_ZgFKYYiNaJKZG2vao-Af7U43IXIVHoJ8gvk2LoJmfksmbiboc6ohfDvCSMtaQIsWNwCvoDldHW-peoq9rDraqHLK-jAcW4B9v8z0-j9/s986/front.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjRJspAjk24U94JevMUtrLxdhQ38wVu_ZgFKYYiNaJKZG2vao-Af7U43IXIVHoJ8gvk2LoJmfksmbiboc6ohfDvCSMtaQIsWNwCvoDldHW-peoq9rDraqHLK-jAcW4B9v8z0-j9/s320/front.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Side A view<br /></td></tr></tbody></table><br /><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd3BmAda8KMA_hHN4VnjmxBwx47TZ8C9LSNzU1nu7Jwee8fcZ2He3tFkJ0eGoV9z16EDm9n4-VqxiBRVhfOf-ITzmERF4KgvZrUMNOOCZXmLRbuM83mlK7pl5CsjOBgZPV9VWl/s986/back.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd3BmAda8KMA_hHN4VnjmxBwx47TZ8C9LSNzU1nu7Jwee8fcZ2He3tFkJ0eGoV9z16EDm9n4-VqxiBRVhfOf-ITzmERF4KgvZrUMNOOCZXmLRbuM83mlK7pl5CsjOBgZPV9VWl/s320/back.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Side B view<br /></td></tr></tbody></table><br /><p>Something I did in regards to setting up the terrain...<br />Five Parsecs talks about zones, and suggests breaking up the map into evenly sized zones.<br />So, I did that... and then, I randomly rolled to place the terrain.<br /><br />First, I placed the ship where I wanted it.<br />Then I did the large terrain. <br />I divided the map into nine equal parts to establish the zones.<br />For the large terrain, I ignored the three zones on the right of the map, because the ship was over there.<br />So I rolled a d6 for each of the two pieces, and placed them down.<br /><br />For the small terrain and wall/barriers, I did the same, but rolling d10s instead.<br />If I rolled a zone that already got a terrain of the same type, or rolled a 10, I would go to the next zone that hadn't gotten that type, yet.<br />Lastly, I added some cosmetic items and a few more terrain items I
thought would look nice. Like the thing on top of the building.</p><p>Then I randomly determined sides and set up the figures, enemies first, making sure the heroes were not within 18" of them.<br /><br /><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeoqhBemtBIpMnVvhXHRugml2akSy2GDliwZ_1RtmSS3KDhBuFx9NCg8hPwrMcceMJysQTB7iTR86ZWmKR1e29mV4qFnnLGaoKmza9OvEgdDB8-k-yPr3nHfeOJmRrXpdGb4dN/s1768/combat1.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgeoqhBemtBIpMnVvhXHRugml2akSy2GDliwZ_1RtmSS3KDhBuFx9NCg8hPwrMcceMJysQTB7iTR86ZWmKR1e29mV4qFnnLGaoKmza9OvEgdDB8-k-yPr3nHfeOJmRrXpdGb4dN/s320/combat1.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Start of combat<br /></td></tr></tbody></table><p>At the start of combat, I made a Seize the Initiative roll...<br />Rolled 8. +2 from Mark-IVan's Savvy score. +1 from the Scanner Bot. Total: 11.<br />Heroes got a free pre-combat action.<br /></p><p>As I played the combat out, I added a few tools to make gameplay smoother.<br />I placed a turn tracker at the bottom, using duplicates of the standees, and to the right I put the stats for the crew and the anarchists for easy referencing.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4P0W5IhzTGZVqwsCKir5zKn6U6EDwP9OcXHkPZf9r68lEMAYOJOsmvCvi5hDwUxuIZS4oMZj7gF23N7P0naKJs_ebaHuvrAu1QreftiLYfvchfzIt2Q4nVre9rj7Pe2s1j4DL/s986/tools.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="553" data-original-width="986" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4P0W5IhzTGZVqwsCKir5zKn6U6EDwP9OcXHkPZf9r68lEMAYOJOsmvCvi5hDwUxuIZS4oMZj7gF23N7P0naKJs_ebaHuvrAu1QreftiLYfvchfzIt2Q4nVre9rj7Pe2s1j4DL/s320/tools.png" width="320" /></a></div><br /><p>I made a campaign turn tracker, using a d6, to keep track of where I was at in the campaign turn.</p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFGWbt_-fjnEll1DfNyMP7PdEkqmUUxxFZli_470sm3JXucjo3aeqiwqz1zjtQchZ4_ckDxmNn3VBczb9JgZtY0goNrUm400SdC-qaE62tbt_Uq3O2yxWJ_zcWCZmzOdxzCkrq/s850/tracker0.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="850" data-original-width="656" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFGWbt_-fjnEll1DfNyMP7PdEkqmUUxxFZli_470sm3JXucjo3aeqiwqz1zjtQchZ4_ckDxmNn3VBczb9JgZtY0goNrUm400SdC-qaE62tbt_Uq3O2yxWJ_zcWCZmzOdxzCkrq/s320/tracker0.png" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">Campaign turn tracker. It's not fancy because I'm low on ink.<br /></td></tr></tbody></table><br /><p>Two of the heroes got taken out: <span>Renée </span>and Wynston. I was a bit worried, with this being my first time. I came to really appreciate the reasons why combat resolutions are held off until after the battle is over. There's a strong degree of tension when you don't know exactly if a hero will survive or not when they get hit. It makes you very cautious.<br /></p><p>The heroes finished off the Anarchists. <br />Four of the Anarchists were taken out and one ran away.<br />The ship was protected.</p><p><br /></p><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto;"><tbody><tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOzxq3eFIE-AvxiZKWfW73L7gFcAEvGt7OItItXifBm44JMrzV83OsWr4YDqfykDxqCnnBSl6Fmtfb1fL8bqyXS5MMalMzsB3CSdDyyWLef7HpF2pp9fQ_XTVml8GKgC2ZdhiH/s1768/combat2.png" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOzxq3eFIE-AvxiZKWfW73L7gFcAEvGt7OItItXifBm44JMrzV83OsWr4YDqfykDxqCnnBSl6Fmtfb1fL8bqyXS5MMalMzsB3CSdDyyWLef7HpF2pp9fQ_XTVml8GKgC2ZdhiH/s320/combat2.png" width="320" /></a></td></tr><tr><td class="tr-caption" style="text-align: center;">End of combat<br /></td></tr></tbody></table><p><br /></p><p>I then moved into the Post-Battle phase.<br />Due to the success of my heroes, the Anarchists decided to leave them alone from now on.</p><p>The crew collected 6 credits. New total -31 credits.<br />They also found a dose of Booster Pills, a broken Sonic Emitter and a broken Seeker Sight.</p><p>Then came the part I was concerned about the most. I got to roll to see how <span>Renée </span>and Wynston did.<br />Rolling on the chart, <span>Renée </span>was left with a crippling wound. 4 credits were spent on emergency care. She'll spend 3 campaign turns in sick bay.
New total = 27 credits.<br />Meanwhile, Wynston only had minor injuries and will spend 1 campaign turn in sick bay.</p><p>Dealing out the XP for the campaign turn, I ended up with-<br />Diegos: +4 (Total: 6)<br />J'Kara: +3 (Total: 4)<br /><span>Renée </span>: +1 (Total: 1)<br />Gerard: +3 (Total: 4)<br />Wynston: +1 (Total: 1)<br /></p><p>Diegos spent 6 XP to gain 1 Toughness. (Toughness: 4)
<br />Mark-IVan spent 7 credits to gain 1 Combat Skill (Combat Skill +2) (New total = 20 credits)<br /></p><p></p><p></p><p>Spent 3 credits for a roll on the Gadgets table. <br />Got a Scanner Bot. Sold it for 1 credit, since they already have one.
New total = 18 credits.<br /><br />I then rolled for a campaign event and got: Noticed by someone we'd rather avoid.
<br />New rival added - Skulker Mercenaries.</p><p>And for a Character Event, Wynston spent time studying and gained 2 XP. (Total: 3 XP)</p><p>Since Bollux is a Corporate State and the heroes failed the mission, being interrupted by the Anarchists, they are now
blacklisted and can no longer find Patrons on the planet. They will need to leave the planet to find jobs.<br /></p><p>All in all, it was a good session.<br /></p><p>Stuff I know already about the next session:<br /><span>Renée </span>and Wynston are out of action. So they’ll need to recruit someone, or be stuck with only four crew in the next battle.<br />They need to go to another planet to find jobs, since they’re blacklisted on Bollux.</p><p>I really enjoyed playing Five Parsecs from Home. Once I have a good collection of terrain on TTS, the battle segment of the campaign turns will go by faster.<br />I look forward to playing more and seeing where it takes me and my crew.<br />Plus, I think my crew finally found their system.<br /><br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-68747923771083662722021-05-29T14:46:00.004-05:002021-05-29T14:51:39.430-05:00Publishing on Itch.io<p> Just over a month ago, I started making <a href="https://arcturusasriv.itch.io/" target="_blank">Print-and-Play games on Itch.io</a>.<br />I've been working on a solo whodunit-type board game, called An Invitation to a Murder, and was thinking of where to put it when I was done.<br />The idea of using Itch.io came up after I saw that physical games were accepted more readily than I first thought.<br />I considered joining a jam or two to see how well it worked for me.<br /><br />I'm now on my third jam, and I have to say it's been exciting. There's things about making a product and publishing that you may not think about until you're actually doing the work (or after, in some cases).<br /><br />I've learned how to make a pdf file in Photoshop more effectively. I've had to push my skills at layout and design to doing more than just one image. I've had to grow my resources for public domain art. I plan to do some drawing of my own, eventually, but I think trying to do that for a whole project right now would just add another year or two to any works.</p><p>So far, I've released three items on Itch.io: </p><p> </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2zjOHvhoF2ZA1OzKWlhH6k_SXpZVjYKhPZDeVXkD8HGhFZRf4UgWUuz8-zttYQ4EX-Z7BRsEZXauqP2lhhejNXd68zZNHTzVgGFgy00ipYuQH1iNY8N25JChotCvQckOEty5-/s630/Living_Oracle_cover2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="500" data-original-width="630" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2zjOHvhoF2ZA1OzKWlhH6k_SXpZVjYKhPZDeVXkD8HGhFZRf4UgWUuz8-zttYQ4EX-Z7BRsEZXauqP2lhhejNXd68zZNHTzVgGFgy00ipYuQH1iNY8N25JChotCvQckOEty5-/s320/Living_Oracle_cover2.png" width="320" /></a></div><br /> <a href="https://arcturusasriv.itch.io/the-living-oracle" target="_blank">The Living Oracle</a> - A d100 yes/no oracle for solo role-playing that adapts the kind of responses you'd get from a Magic 8-Ball type of novelty item. I've been using it in my games and find the answers make the game feel more immersive.<br />I created The Living Oracle for the Pleasure-Not-Postcards Jam, which required the submissions to fit on one postcard-sized card. As a result, I made it available for free.<p></p><p> </p><p></p><p></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYdRoEHuWgDN-TAn-OFT60t62zSo_qyj5lPZENeXmjZxaQCscdlka9pETZ5bmQ__pFh9AcoGgNt0eIVCCTgFImr1j3Dut6YWQtl7mjHsRCz428TmFB8O4oqWNTGNl6pkR7Sp77/s2048/001.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1922" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiYdRoEHuWgDN-TAn-OFT60t62zSo_qyj5lPZENeXmjZxaQCscdlka9pETZ5bmQ__pFh9AcoGgNt0eIVCCTgFImr1j3Dut6YWQtl7mjHsRCz428TmFB8O4oqWNTGNl6pkR7Sp77/s320/001.png" width="320" /></a></div><br /><p><br /> <a href="https://arcturusasriv.itch.io/the-winding-journey" target="_blank">The Winding Journey</a> - A journaling-type of solo game, based on the <a href="https://peachgardengames.itch.io/carta-srd" target="_blank">Carta System</a> by Peach Garden Games. It uses a deck of cards, laid out in a grid, to tell a narrative kind of game. Making this book taught me quite a lot and helped me develop skills in laying out and design.<br />I created The Winding Journey for the Carta Jam, which featured many submissions using the Carta System.</p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjovsYbvAAn54k0tGHzxFltMIDVQp1gdqp5lQV_c94ftuG5FmOoK1Y6ayfOZneCooGcIm3JSM-sFd6Xkrr2TvYSRYjIaD6dLsgyEApF8gBCrljsdPbiICu0wosYNzfo06VCsST4/s889/Cover.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="889" data-original-width="686" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjovsYbvAAn54k0tGHzxFltMIDVQp1gdqp5lQV_c94ftuG5FmOoK1Y6ayfOZneCooGcIm3JSM-sFd6Xkrr2TvYSRYjIaD6dLsgyEApF8gBCrljsdPbiICu0wosYNzfo06VCsST4/s320/Cover.png" /></a></div><br /><p></p><p></p><p><br /> <a href="https://arcturusasriv.itch.io/the-temple-of-karthis" target="_blank">The Temple of Karthis</a> - A dungeon-crawling game that uses cards and dice. I've had an idea for a dungeon-crawler that was more inspired by Indiana Jones, after playing Castle Ravenloft numerous times and discovering the old Indiana Jones game by West End Games. Peach Garden Games is currently hosting a jam called <a href="https://itch.io/jam/gamer-games-game-jam" target="_blank">Gamer Games Game Jam</a>, where creators are tasked with making a physical game inspired by a video game they like. <br />I already had the tiles made, as I had been using them in my rpg gaming. I took my ideas for the relic-hunting dungeon-crawler and listed Tomb Raider as the inspiration (the next best thing to Indy).<br />For Temple of Karthis, I also experimented with a Slay the Spire type of dungeon progression combined with the mapping of the tiles. I think it turned out pretty good.<br />I did feel that it was missing something, however, after I submitted it, and spent a few days making custom cards for the game to replace the standard playing cards.<br /><br />What this is all leading to is my eventual release of An Invitation to a Murder.<br />This game has been a lot more work than the ones listed above, and will be playtested extensively before being released.<br />I'm shooting for it to be out by Halloween (hopefully!).<br />An Invitation to a Murder grew out of my love of the board games Cluedo and Whodunit and the movies Clue and Murder by Death, as well as a deep desire to find a way to play a Cluedo type of game solo.<br />This is me trying to crack that puzzle.<br /><br />Here's a preview of the current build, via Tabletop Simulator:<br /><br /><br /></p><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvII7ho7-2QYwet0mpOjb2bDewkTRLulZ-LySnqHA3dCMXzI2tmBRsadjCIY4fC4gR74BJ-4Nwm4UNL7ZRo7y4XmlF_3mJMRsBsk95jgBoHfvgFejUhneYn5_nJIeWLoVHhUf6/s1768/Preview1.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="992" data-original-width="1768" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhvII7ho7-2QYwet0mpOjb2bDewkTRLulZ-LySnqHA3dCMXzI2tmBRsadjCIY4fC4gR74BJ-4Nwm4UNL7ZRo7y4XmlF_3mJMRsBsk95jgBoHfvgFejUhneYn5_nJIeWLoVHhUf6/s320/Preview1.png" width="320" /></a></div><p></p><p>Some preview art:<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZsnE1rWTXXKzOqNTmC-D6AiWx1hH3VaTg_TOx9uj5osWDJaiObWq1L25gk4PXELTMOvUnKF6EpLI0yL8N_YkGwJNui56X66myLikoZA_H7g1MnGN0I2D15SG2qOi2eiHSvcmJ/s1225/Box.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1103" data-original-width="1225" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZsnE1rWTXXKzOqNTmC-D6AiWx1hH3VaTg_TOx9uj5osWDJaiObWq1L25gk4PXELTMOvUnKF6EpLI0yL8N_YkGwJNui56X66myLikoZA_H7g1MnGN0I2D15SG2qOi2eiHSvcmJ/s320/Box.png" width="320" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmrx-1izgwwUgJ7GzLRVLPtnqpVR2slTUj-g_5oW58CkMb3X1GGtjBKDXk9Jiwnxz5615UhAEbgcIEXESl15V6Acaeudd6j_QlC4xVvBTWdFkJHRopiHBiPP1_kqJM0ukviNDa/s739/Preview2.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="296" data-original-width="739" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjmrx-1izgwwUgJ7GzLRVLPtnqpVR2slTUj-g_5oW58CkMb3X1GGtjBKDXk9Jiwnxz5615UhAEbgcIEXESl15V6Acaeudd6j_QlC4xVvBTWdFkJHRopiHBiPP1_kqJM0ukviNDa/s320/Preview2.png" width="320" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgbLthvp1ypQyUS_UAUKBZajk-nhEuIYJ2IdwpGtNgnZ87DeSBrkvCyiJlwAu-pgYOMJMHElfoE-B9Fyt-SAtQXcLt0pfpT8dGRl-9lkext3DvJ5-pvR_-qdB376WqeCCIg8bT/s721/Preview3.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="578" data-original-width="721" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhgbLthvp1ypQyUS_UAUKBZajk-nhEuIYJ2IdwpGtNgnZ87DeSBrkvCyiJlwAu-pgYOMJMHElfoE-B9Fyt-SAtQXcLt0pfpT8dGRl-9lkext3DvJ5-pvR_-qdB376WqeCCIg8bT/s320/Preview3.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"></div><p></p><p><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Rc56IpQcMxi4J2ztnnHapYmb4ulvgnbjThXX_DyDuZLzSQumSMbd9ledtZ2cAyn-A3LuFA3Pj4dOLpaD8gZXtCL20Gsk0oMjCsAH-Cyez2uhtLTnUZP8Wa0gXv-ULcTUKVoH/s857/Invitation4.gif" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="244" data-original-width="857" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh9Rc56IpQcMxi4J2ztnnHapYmb4ulvgnbjThXX_DyDuZLzSQumSMbd9ledtZ2cAyn-A3LuFA3Pj4dOLpaD8gZXtCL20Gsk0oMjCsAH-Cyez2uhtLTnUZP8Wa0gXv-ULcTUKVoH/s320/Invitation4.gif" width="320" /></a></div><p></p><p><br /></p><p>I'm looking forward to completing An Invitation to a Murder, and I hope I manage to capture what I'm trying to emulate within its work.<br />At the very least, it'll be a love letter to the deductive games that I like so much.<br /><br />In the meantime, I suspect I'll be doing a few more jams.<br />I have another game that's been brewing for a few years, that I originally had planned to do as a video game. Once I complete An Invitation to a Murder, I'll be dusting it off and seeing what I can do with it now.<br /><br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgASh7opL5aRa7K3K1Fbhw7wSpuWHqvbHTqRTVQP9VsOrP-ciIg8LtMZWX_V2-4S7mixSffGoBXVIBlJVxW_0udOARuSV9N9QaMZuV7NgHLmqDHHgSYmWKy9YZEBh32sngyKgEt/s2048/Cover.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="2048" data-original-width="1896" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgASh7opL5aRa7K3K1Fbhw7wSpuWHqvbHTqRTVQP9VsOrP-ciIg8LtMZWX_V2-4S7mixSffGoBXVIBlJVxW_0udOARuSV9N9QaMZuV7NgHLmqDHHgSYmWKy9YZEBh32sngyKgEt/s320/Cover.png" /></a></div><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimeCyK7XK-MlVctvTundNfUE589eHY-2EMq3WgJ4GLQfBnyAPlbvh-QDaoOjOoqRvkAcgKa8ODLry0xOoMXNpzXrvRoMIJWJns0pi28DQtS7ggNgZm6pjm3DnEg2dsbwDc-wII/s1580/DiGiTs+Preview.png" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="889" data-original-width="1580" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEimeCyK7XK-MlVctvTundNfUE589eHY-2EMq3WgJ4GLQfBnyAPlbvh-QDaoOjOoqRvkAcgKa8ODLry0xOoMXNpzXrvRoMIJWJns0pi28DQtS7ggNgZm6pjm3DnEg2dsbwDc-wII/s320/DiGiTs+Preview.png" width="320" /></a></div><br /><p><br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-61859555439169249232021-01-31T03:40:00.002-06:002021-01-31T03:40:37.043-06:00Mothership Warden Folio<p> Something I've found really useful is quadra's Warden Screen for Mothership, which was posted at Traaash. (<a href="https://www.traaa.sh/mothership-warden-screen">It can be found here.</a>)</p><p>I've been busy printing out extra material for Mothership that I've found online or created myself, and I've been replicating the b&w zine format to keep them uniform (not to mention to save on ink!).</p><p>When I got to the Warden Screen, I wasn't sure if I was going to print it out as a screen and have it be the odd one out or maybe just fold the sheets for storage.</p><p>Instead, I decided to just turn it into a Warden 'Folio', to match the rest of the zine pamphlets I've thrown together so far.<br />It really wasn't very hard to do. Only one sheet couldn't be split in half. I made it the centerfold so it wouldn't need to be.<br />After throwing the others into Photoshop and transplanting half of their images to get them in the right order, it was finished.<br /></p><p>The first sheet has the front and back cover. You can choose to print something else instead if you want. I just threw it on there to keep it from being blank.<br />A really cool image would've been nice, but alas, I'm very low on ink.</p><p>You're going to want to print these in landscape format, and choose "Scale to Fit Media" to make sure they print the right size. <br /></p><p>Sheet 1 - Pgs 1 and 8 (front and back cover)<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMOtieb8SZi4a8Sq3Av6euFySMlM2NK_i1g-Y3sxOuVHNHhqIAY_NLmPev97OZqNeeuu7gVS1dMHlEv96eVg66ypbsvcFBluRv7TCq-qXT6RZkbcjdFJZCSi5Es1mVp-O-J-Jv/s2048/WardenFolio1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1582" data-original-width="2048" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMOtieb8SZi4a8Sq3Av6euFySMlM2NK_i1g-Y3sxOuVHNHhqIAY_NLmPev97OZqNeeuu7gVS1dMHlEv96eVg66ypbsvcFBluRv7TCq-qXT6RZkbcjdFJZCSi5Es1mVp-O-J-Jv/w640-h494/WardenFolio1.png" width="640" /></a></div><p></p><p>Sheet 2 - Pgs 2 and 7 (print on the back of Sheet 1)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl4-8ZvDmwbSUHeDJipK0CUx9LRhyWlDSEnSH_dIYrc9owTFYewffioOVWRw2ciqjSgFiI3d2gtCbMkCaA-d6maVP6PXnFUjz549vffbgXrrcXA-d25E4K-fiEyfhwyXzkUD6a/s2048/WardenFolio2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1582" data-original-width="2048" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl4-8ZvDmwbSUHeDJipK0CUx9LRhyWlDSEnSH_dIYrc9owTFYewffioOVWRw2ciqjSgFiI3d2gtCbMkCaA-d6maVP6PXnFUjz549vffbgXrrcXA-d25E4K-fiEyfhwyXzkUD6a/w640-h494/WardenFolio2.png" width="640" /></a></div><p></p><p>Sheet 3 - Pgs 3 and 6 (printed on a new sheet of paper, obviously)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi4Q20XQObC3T7KM8eu8B6CM1fOfpQB8qX61qjHIGbgS48cdTZIKuPm9_-zzENNqfhSruFWKSe5UM30H-xlxK0EdMpcD1OUh4Cbm04e8vtdMJW2twsQ7f0ayg0NURYyiOuz320/s2048/WardenFolio3.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1582" data-original-width="2048" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgi4Q20XQObC3T7KM8eu8B6CM1fOfpQB8qX61qjHIGbgS48cdTZIKuPm9_-zzENNqfhSruFWKSe5UM30H-xlxK0EdMpcD1OUh4Cbm04e8vtdMJW2twsQ7f0ayg0NURYyiOuz320/w640-h494/WardenFolio3.png" width="640" /></a></div><br /><p>Sheet 4 - Pgs 4 and 5 (printed on the back of Sheet 3, this is the centerfold)</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJSp71PNRGVeTAYOEr5L0As10Oph_IH6dGocYluVDq5wD7Kk_V2_znbWBxwWeaaxp9nqB9Vcm3olB5wf0Shf82mHBD5CjNPp06mizQ6IhVxIWwL7WHnu9ntDP9vsRBevGwIU_q/s2048/WardenFolio4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1582" data-original-width="2048" height="494" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJSp71PNRGVeTAYOEr5L0As10Oph_IH6dGocYluVDq5wD7Kk_V2_znbWBxwWeaaxp9nqB9Vcm3olB5wf0Shf82mHBD5CjNPp06mizQ6IhVxIWwL7WHnu9ntDP9vsRBevGwIU_q/w640-h494/WardenFolio4.png" width="640" /></a></div><br /><p>When printed and assembled, you'll have an eight-page zine-sized Warden Folio that will easily fit alongside the Mothership books.</p><p>If you find this useful, be sure to visit <a href="https://www.traaa.sh/">Traaash </a>and see what else quadra has come up with for Mothership!<br /></p><p><br /></p><p><br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-12825147571851893232021-01-29T22:34:00.004-06:002021-01-29T22:54:54.138-06:00Character Relations in Mothership<p>Something I really liked in the video games by <a href="https://screwflystudios.com/">Screwfly Studios</a>, where you manage a small group of characters, was how these characters' feelings towards each other impacted the game, and how those relations would change over the course of the game.<br />Fans of Mothership and Alien really should check out Deadnaut. (Warning, it's tough. And stressful.)</p><p>What I'm going to borrow from their games for Mothership is the character relations.</p><p>For each character, you'll roll a d100 for each other character. This is how they view that other character.</p><p>1d100 roll<br />01-05 ------ love (purple)
<br />06-27 ------ like (blue)<br />28-50 ----- trust (green)<br />51-73 ------ distrust (yellow)
<br />74-95 ----- dislike (orange)<br />96-00 ----- hate (red)</p><p>An example:</p><p>Let's say I have four characters. We'll call them A, B, C and D.</p><p>Rolling, I get the following:</p><p>A dislikes B, likes C, and trusts D<br />B trusts A, distrusts C, and likes D<br />C loves A, loves B, and trusts D<br />D likes A, loves B, and trusts D<br /><br />This can also be graphed out like this, which gives a good view of the interrelation dynamics going on. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioctG-NsQCoX7JumiHsucORZKCwhT1avgcaTNRga_X8tNgliof7x_QbTjCq0qmUhQE-D4j8pOTo2BdF9mr7foAVGcywNfQErcBt_w3AZXvBFk6S6uRUkVCJhrpGoRPZ_uIw4Uy/s600/CharacterGraph.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="600" data-original-width="600" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioctG-NsQCoX7JumiHsucORZKCwhT1avgcaTNRga_X8tNgliof7x_QbTjCq0qmUhQE-D4j8pOTo2BdF9mr7foAVGcywNfQErcBt_w3AZXvBFk6S6uRUkVCJhrpGoRPZ_uIw4Uy/w400-h400/CharacterGraph.jpg" width="400" /></a></div><br /><p>Or-<br /></p><p>[A] dislikes --> <-- trusts [B]
<br />[A] likes ------><-- loves [C]
<br />[A] trusts ----><-- likes [D]<br />
[B] distrusts -><-- loves [C]
<br />[B] likes ------><-- loves [D]
<br />[C] trusts ----><-- trusts [D]</p><p>From this we can gather that-<br />A & C and B & D could possibly be in relationships.
<br />C loves B, but B distrusts C...
<br />B trusts A, but A dislikes B...
<br />A & D get along, and C & D trust each other.</p><p>In gaming, this would mean that C would give their last bandage or med kit to B, but B would be hesitant to do the same for them.
<br />Meanwhile, B would defend A in battle, but A would likely leave B to fend for themselves...</p><p>This could lead to some interesting complications during the course of an adventure. <br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-46473250413229119592021-01-27T13:14:00.008-06:002021-01-29T22:46:31.182-06:00Mothership - The Mark of CAIN, Part Three<p> </p><center>
<div class="separator" style="clear: both; text-align: center;"><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2WNyxtrwoqImu7oeSUYz2HfuSDyNcz43TAVMVZR6RAuhC3EVw9zpQM_TbwfXxfRvqurQOW1XubC_6wDt14uAE7jylDwT5gscEdH6GJHcS_0IRh-NfTgbVr-ByRySCQtBnmEJ/s1079/Mark+IVan+and+JKara.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="650" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG2WNyxtrwoqImu7oeSUYz2HfuSDyNcz43TAVMVZR6RAuhC3EVw9zpQM_TbwfXxfRvqurQOW1XubC_6wDt14uAE7jylDwT5gscEdH6GJHcS_0IRh-NfTgbVr-ByRySCQtBnmEJ/w386-h640/Mark+IVan+and+JKara.jpg" width="386" /></a></div> </div></center><p><a href="https://reprep.blogspot.com/2019/01/d6-space-mark-of-cain-part-one.html">Part One</a><br /><a href="https://reprep.blogspot.com/2019/02/d6-space-mark-of-cain-part-two.html">Part Two</a><br /></p><p> </p><p>SOME DAYS YOU JUST CAN'T GET RID OF A BOMB...</p><p>The room is tensely quiet as Mark-IVan positions himself over the explosive device he had pulled from under the table.</p><p>Meanwhile, Doctor Reinhardt and J'Kara watches nervously by the door while preventing anyone from entering the room.</p><p>"Do you have training for this? Please tell me your robotic mind has some sort of cyberlink mumbo jumbo that lets you speak with computers and electronic devices," J'Kara says partly serious.</p><p>"I wish that were the case, J'Kara. I fear that I was not gifted in that regard."</p><p>"I thought you said you don't have fear!"</p><p>"Fear of <i>failure</i>, I do not have. Otherwise, I am a sophisticated artificial lifeform, complete with fear processes that help me empathize with humans."</p><p>"And this is a benefit..?" J'Kara suddenly feels worried.</p><p>"Ah!" IVan announces with some spark of glee. "That wasn't so bad."</p><p>J'Kara's eyes widened. "What? You're doing it? You're actually doing it??"</p><p>"It doesn't seem too difficult," IVan replied. "I just have to disconnect the right wires in the right order. I just snipped one and we're still here. That's a good sign."</p><p>Doctor Reinhardt pushes a button on the wall. "Security! Give me an update on Verge and Diegos."</p><p>A muffled voice came back, "They've been spotted heading towards the docking bay, sir. All units standing by."</p><p>"Give Diegos space to apprehend Verge. But if it looks like he needs your help, do not hesitate to assist."</p><p>"Copy that, sir" The voice crackled as the connection abruptly stopped.</p><p>Mark-IVan contorts his face in a way that J'Kara finds somewhat amusing, yet at the same time a bit alarming. She looks over to Reinhardt and quickly makes a scan of the room. Her eyes snap back to IVan when he clears his throat. This, too was both amusing, and alarming, as IVan really doesn't ever need to clear his throat like a human. He clearly does it for effect.</p><p>"I have good news and bad news," IVan states. "And I really don't think we have the time for you to ask which is which."</p><p>IVan straightens himself up from the device and continues, "The good news is we're still alive. The bad news is that we won't be if we don't get away from here. I cannot disarm this bomb."</p><p>J'Kara could plainly see the look of fear on Mark-IVan's face. "Doc," she says, "tell me you have an evacuation procedure!"</p><p>Reinhardt hits the button on the wall again. "Attention, please! This is an emergency. Evacuate the station immediately. This is not a drill."</p><p>"How long do we have?" J'Kara questions IVan calmly.</p><p>"Near as I can tell, we have thirty minutes left. Maybe." IVan glances back at the device. "The chances that it was thirty <i>seconds </i>are pretty slim now."</p><p>"Let's go!!" J'Kara exclaims as she ushers Reinhardt out the door ahead of IVan. "Can you seal this room so no one goes in there?"</p><p>Reinhardt pulls out a card and swipes it along the edge of the door. "Done," he says.</p><p>J'Kara touches the communicator on her wrist. "Boss, we got some bad news for you!"</p><p></p><p>Next: DIEGOS AND VERGE DO A DANCE BY THE DOCKS
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<br />
Behind the scenes-<br />
<br />This is the return of the story and a switch to the Mothership system.<br /><a href="https://reprep.blogspot.com/2021/01/my-old-d6-space-characters-converted-to.html">Converted stats are here.</a><br /></p><p>As I re-created the characters for Mothership, I re-read the previous two chapters to make sure that their stats didn't contradict what had already occurred, while also ensuring that everything stated so far was still correct.</p><p>This meant making sure that J'Kara had the Piloting skill, as she had mentioned in the first chapter that she suspected Diegos bringing her along to have another pilot. This also meant that IVan couldn't have the Piloting skill.</p><p>I also applied some damage to J'Kara for the fight with the robot from chapter two. I rolled a d10 and got a 1, so she currently has 67 Health.</p><p>She also didn't acquire any Stress in the last chapter.</p><p>For the bomb in this chapter, I borrowed the 'complex skill check' mechanic from Alternity. This is where instead of making one skill check and using its result to determine success or failure, you make multiple rolls and must get x number of successes before getting three failures.</p><p>In this situation, I determined that x equaled 4. Mark-IVan would have to get four successes before rolling three failures. This also heightens the tension and allows for more opportunities to gain stress, as I rule that each failure applies one Stress to the character, as well.</p><p>IVan's Intellect is 33, and to make it a bit easier for him, I judge that he can get a benefit from Mechanical Repair, giving him a total of 43. He would need to roll 43 or less four times before getting three failures. Critical rolls counted double.</p><p>His first roll was a 38, a Success. This gave him some hope.</p><p>However, his second roll was a 70, a Failure. I applied one Stress to IVan.</p><p>The third roll was also a Failure at 91. One more Stress added to IVan.</p><p>Once the reality sets in that he would need to get three more successes before rolling one more failure, I give him a Panic Roll, which is a 7, higher than his Stress of 4. He loses one Stress and doesn't panic.</p><p>He decides not to push his luck and informs the others that the bomb cannot be disarmed.</p><p>As the evacuation order is given, J'Kara and IVan gain one Stress.</p><p>At the close of the scene, IVan has 4 Stress and J'Kara has 3. </p><p>Note: After playing this session, I was re-reading the Player's Survival Guide and was reminded of Crisis Checks, which are essentially the same thing as the same thing as the Complex Skill Checks from Alternity, with a few differences.</p><p>The first difference is that the variable x number of successes is limited to 1-3.<br />The second difference is that you only get one failed roll. However, you can take 1d10 Stress to reroll a failed roll. But you can only reroll twice.</p><p>In addition, if a roll fails, and you choose not to reroll (or cannot), you take Stress equal to x (the number of successes that were needed). <br /><br />To adjust my game to get things in order, I looked over IVan's attempt with the bomb. While I have a 'no-change' rule on the actual events, meaning the story itself will not change no matter how I alter the rules, I can see that it would be a simple thing to go ahead and retroactively apply the Crisis Checks to it to determine how much Stress IVan should have.</p><p>The number of successes required was 4, and he did three rolls: One success and two failures. Then chose not to attempt it again.</p><p>To convert this over, I would simply say the number of successes was 3 (the highest possible).<br />He succeeded on the first roll. No change.<br />On the second roll, he failed. Instead of acquiring 1 Stress, he should've gained 3 (the number of successes required). So I give him 3 Stress for a total of 5.<br />This doesn't change the story.<br />To make the third roll, he would have to have rolled a D10 and taken that result in Stress. So rolling a D10, I get 8. So he would now have 13 Stress.<br />The third roll was also a failure, giving him 3 more Stress, for a total of 16.<br />After this he called it quits. Originally because he would've needed three more successes and just one more failure could've possibly set the bomb off.<br />With it being a Crisis Check of 3, he would've still needed two more successes. And he would've had to take another hit to his Stress.<br />So he still would've stopped to avoid pushing his luck too far.</p><p>Now, with these results, IVan has a Stress of 16, so he would've failed the Panic Check roll of 7.<br />What I'm doing, since that chapter is already written, is rolling for the Panic Effect and applying it to him between sessions.</p><p>Rolling 2D10 and adding his current stress of 16 gets me 29 (13+16) - Psychological Collapse.<br />He becomes permanently, irreparably insane. And is now an NPC.<br />Did not see that coming! Things will be getting interesting.</p><p>I'll be rolling when he appears again to see if he becomes a problem for the team before the adventure is over.</p><p>Updated Stress-<br />Mark IVan - 16, Insane<br />J'Kara - 3<br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-53428489641903373482021-01-24T18:47:00.005-06:002021-01-29T22:46:17.881-06:00My Old D6 Space Characters Converted to Mothership<p> </p><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirIhFO1sdvGneZ8A_Y3SJNaHDAAOGlEibbl4NQIzYvsla16WuMjM1XvbjmjbBYzojDkZ5BQMC1_Lgyf9z0v-JldorQi5GEGRW2P81Pa6VmafpV2OUkpHKYM4DmtBvBYxL8zjWV/s1416/Character+Cards+4.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="1416" height="488" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEirIhFO1sdvGneZ8A_Y3SJNaHDAAOGlEibbl4NQIzYvsla16WuMjM1XvbjmjbBYzojDkZ5BQMC1_Lgyf9z0v-JldorQi5GEGRW2P81Pa6VmafpV2OUkpHKYM4DmtBvBYxL8zjWV/w640-h488/Character+Cards+4.jpg" width="640" /></a></div><br /><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8jZZHPBLbBYm3gCuk4_P-FiPVbQGjIZkM_KOi0cUDZ0-E5ZfVK74IPhqxu8dPje77n7IUeiKo0kHd8KHCQ9kwG97dcBO00eEee9JLcvgm0naR-0PP6UmRwtWLRFc5wYnbgJfw/s1416/Character+Cards+3.jpg" style="margin-left: 1em; margin-right: 1em;"></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh91inlZdJuycRryXYYkZBUOaXm2JosLguryTQRuzWkp2C9WF3btYY9ozuBdnjJrgIlV9MXRMoR4ICCC6EnqgiB9yNdVwpJ3hRy0QC2nXkselpNrvWjUuY_M6E6Jv90oOGcT3US/s1079/Verge.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1079" data-original-width="326" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh91inlZdJuycRryXYYkZBUOaXm2JosLguryTQRuzWkp2C9WF3btYY9ozuBdnjJrgIlV9MXRMoR4ICCC6EnqgiB9yNdVwpJ3hRy0QC2nXkselpNrvWjUuY_M6E6Jv90oOGcT3US/w194-h640/Verge.jpg" width="194" /></a></div><br /></div></div><p></p><p>These were randomly generated using my <a href="https://reprep.blogspot.com/2021/01/update-to-quick-and-dirty-mothership.html">Quick and Dirty Method</a> for character creation and using <a href="https://reprep.blogspot.com/2019/01/d6-space-mark-of-cain-part-one.html">the original characters</a> as inspiration.</p><p>Character images were made using <a href="https://www.heroforge.com/">HeroForge</a>.<br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-74191319663917435062021-01-24T15:25:00.004-06:002021-01-29T22:46:03.471-06:00Update to Quick and Dirty Mothership Character Generation<p> </p><p> </p><p> I posted a while back an alternate way of randomly creating characters for Mothership using playing cards.<br /><a href="https://reprep.blogspot.com/2020/07/quick-and-dirty-character-generation.html">This can be found here.</a></p><p> Recently, I came across the <a href="https://hotline.roshirai.com/randomized-identity-generator-the-rig">Randomized Identity Generator</a> over at The Hotline, where they did some changes to bring some Traveller elements into play.</p><p>Then, I also saw that this was updated to the <a href="https://hotline.roshirai.com/random-mothership-characters-the-rig-2-0">Randomized Identity Generator v2</a>. Looking it over, I liked how they handled the Saves and it inspired me to make a couple changes to my own generation system.</p><p>The first part is still basically the same as my last post, but I get rid of the core classes. Your 'class' is instead more reflective of the skills you choose. Similar to the <a href="https://www.failuretolerated.com/building-custom-backgrounds-for-mothership">Custom Backgrounds found here</a>.</p><p>For each character-
<br /><br />Take a deck of cards and remove the face cards and jokers.<br />This should leave 40 cards. Shuffle.<br /><br />Draw cards until you have six non-face cards. (Set aside the first face card for later)
<br />Add them together.
This is your Strength.
<br /><br />Set these cards aside and draw until you have six more non-face cards.
<br />Add them together.
This is your Speed.
<br /><br />Do this again for the other two attributes, Intellect and Combat. </p><p>In all, you will use 24 of the 40 cards, with a guarantee that you won't 'roll' a 1 or a 10 more than four times in generation.</p><p>Once you have your Strength, Speed, Intellect and Combat written down, it's time for your Saves.</p><p>Write down Sanity, Fear, Body and Armor.</p><p>What we're going to do is 'prioritize' them.</p><p>Shuffle the 40 cards back together again and draw until you have one of each suit. Keep track of what order you draw them in.</p><p>Once you have one of each suit, you're going to apply the first one to Sanity, the second to Fear, the third to Body and the last one to Armor.</p><p>The values are as follows:<br />Spades = 40<br />Hearts = 35<br />Clubs = 30<br />Diamonds = 25</p><p>Once you have these written, there's something else we must do.</p><p>Check to see which of your Saves is at 40. Using this Save, apply the following bonuses to your stats:<br />Sanity - add 10 to Intellect<br />Fear - add 5 to Speed and 5 to either Strength or Intellect, whichever is highest<br />Body - add 5 to Strength and 5 to Speed<br />Armor - add 5 to Combat and 5 to either Strength or Speed, whichever is highest<br /><br />For Skills-<br />If the character's highest stat is Intellect, they get 9 skill points.<br />If the character's lowest stat is Intellect, they start with only 5 skill pints.<br />Otherwise, they get 7 points to use for skills. <br />Note that Master Skills cannot be selected for new characters.</p><p>Once you're done with skills, pick a loadout or select your equipment however you choose to. </p><p>Also...<br />If you have a specific character in mind to play, once you have your stat scores drawn you may move the highest and the lowest scores to where they would most fit for that character before continuing on to generating their Saves.<br /></p><p> </p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-49391208416392092602021-01-23T14:11:00.008-06:002021-01-31T04:35:36.071-06:00Mothership Links<center><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj2XvR-N1LH3Bjp63oCQHQyzTvwzLIa4-TLIqPAz6Vxxc6GvTRpTU_b7JztqanDPg5CIj9oAT9d5jqPGlW6aKj8UvUUFCkY6ZEX-TVJhkNAF-6M-HJqkq0wQA5jGw-P2qvTfvA/s799/MothershipLogoZ.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="115" data-original-width="799" height="111" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhj2XvR-N1LH3Bjp63oCQHQyzTvwzLIa4-TLIqPAz6Vxxc6GvTRpTU_b7JztqanDPg5CIj9oAT9d5jqPGlW6aKj8UvUUFCkY6ZEX-TVJhkNAF-6M-HJqkq0wQA5jGw-P2qvTfvA/w546-h111/MothershipLogoZ.jpg" width="546" /></a></div> <p></p><p>A collection of links for Mothership, a sci-fi horror roleplaying game inspired by Alien and similar works.</p></center><p></p><p></p><p><br /></p><p><a href="https://www.mothershiprpg.com/">The official website for Mothership </a><br /></p><p><a href="https://www.reddit.com/r/mothershiprpg/">The Mothership Reddit page</a></p><p><a href="https://www.failuretolerated.com/better-crits-for-mothership">Critical Hit Table </a><br /></p><p><a href="https://www.traaa.sh/mothership-house-rules">House Rules from Traaash</a></p><p><a href="https://hotline.roshirai.com/debt-and-economic-horror-debt-rules">Debt and Economic House Rules</a></p><p><a href="https://hotline.roshirai.com/debt-and-self-improvement-individual-debt-rules">Debt Rules v2 </a><br /></p><p><a href="https://hotline.roshirai.com/randomized-identity-generator-the-rig">Randomized Identity Generator </a></p><p><a href="https://hotline.roshirai.com/random-mothership-characters-the-rig-2-0">Randomized Identity Generator v2 </a></p><p><a href="https://www.failuretolerated.com/building-custom-backgrounds-for-mothership">Custom Backgrounds/Class Info </a><br /></p><p><a href="https://banjogames.wordpress.com/2020/03/28/mothership-to-alien-rpg-conversion-rules-part-1/">Mothership to Alien RPG Conversion</a> -can probably be used in reverse, as well.</p><p><a href="https://www.traaa.sh/mothership-warden-screen">Mothership Warden Screen</a> -also from Traaash </p><p><a href="https://uncannyspheres.blogspot.com/2020/11/running-star-trek-in-mothership.html">Running Star Trek in Mothership</a></p><p><a href="https://tarsostheorem.blogspot.com/2019/01/mothership-character-generator_84.html">Mothership Character Generator </a></p><p><a href="https://tarsostheorem.blogspot.com/2019/04/mothership-character-generator-v2_25.html">Mothership Character Generator v2 </a></p><p><a href="https://zedecksiew.tumblr.com/post/181007322836/mothership">A nice overview of Mothership </a></p><p><a href="https://www.failuretolerated.com/carousing-and-stress-in-mothership">Carousing & Stress in Mothership </a></p><p><a href="https://www.traaa.sh/calm-for-mothership">Calm, an Alternative to Stress </a></p><p><a href="https://lithyscaphe.blogspot.com/2019/10/mothership-backgrounds-and-memories.html?m=1">Backgrounds and Memories </a><br /></p><p><a href="https://hotline.roshirai.com/encyclopedia-of-speculative-space-trading-rules">Encyclopedia of Speculative Space Trading Rules </a></p><p><a href="https://atomicwitchcoven.blogspot.com/2020/01/mods-for-mothership.html">Mods for Mothership </a></p><p><a href="http://antlerrr.blogspot.com/2018/11/yb107b-for-mothership.html">YB107b for Mothership </a><br /></p><p><a href="http://www.failuretolerated.com/tagged/mothership">Mothership archive at Failure Tolerated </a></p><p><a href="https://modronrpgs.blogspot.com/search/label/mothership">Mothership archive at Modron RPGs </a></p><p><a href="https://throneofsalt.blogspot.com/search/label/mothership">Mothership archive at Throne of Salt </a></p><p><a href="http://uncannyspheres.blogspot.com/search/label/Mothership">Mothership archive at Uncanny Spheres </a></p><p><a href="https://runictechnology.blogspot.com/search/label/mothership">Mothership archive at Runic Technology </a></p><p><a href="https://imaginaryhallways.blogspot.com/search/label/Mothership">Mothership archive at Imaginary Hallways </a></p><p><a href="https://reprep.blogspot.com/2021/01/mothership-warden-folio.html">Warden Folio</a> -zine-sized version of the Warden Screen listed above <br /></p><p><a href="https://reprep.blogspot.com/2021/01/character-relations-in-mothership.html">Character Relations </a><br /></p><p><a href="https://reprep.blogspot.com/2020/07/quick-and-dirty-character-generation.html"> Alternate Character Generation</a></p><p><a href="https://reprep.blogspot.com/2020/07/sci-fi-mission-terminal-generation.html">Mission Terminal Generator </a></p><p><a href="https://reprep.blogspot.com/2020/07/space-lottery.html">Space Lottery </a></p><p>Blogs: <br /></p><p><a href="https://graveyard-orbit.blogspot.com/">Graveyard Orbit</a> </p><p><a href="https://terminalvelocity-rpg.blogspot.com/">Terminal Velocity</a></p><p><a href="https://www.traaa.sh/">Traaash</a> -so good, it's listed again.</p><p> <br /></p><p><br /></p><p> <br /></p><p><br /></p><p> <br /></p><p> <br /></p>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-43437942856268598162021-01-10T07:09:00.027-06:002021-01-29T22:45:48.138-06:00Alternate MSH Generation for Asgardians and OlympiansThis expands on my previous random Super Agents generation chart for the Marvel RPG, found <a href="https://reprep.blogspot.com/2018/10/random-super-agents-generation-for.html">here</a>.<br><br><br>
<b>ASGARDIANS</b><br><br>
Fighting:<br>
01-06 EX (20)<br>
07-63 RM (30) <br>
64-78 IN (40)<br>
79-93 AM (50)<br>
94-97 MN (75) <br>
98-00 UN (100)<br><br>
Agility:<br>
01-15 GD (10)<br>
16-70 EX (20)<br>
71-85 RM (30)<br>
86-99 IN (40)<br>
00 AM (50) <br><br>
Strength:<br>
01-70 RM (30) <br>
71-97 IN (40)<br>
98-99 AM (50)<br>
00 MN (75)<br><br>
Endurance:<br>
01-04 RM (30) <br>
05-47 IN (40) <br>
48-86 AM (50)<br>
87-97 MN (75)<br>
98-00 UN (100)<br><br>
Reason:<br>
01-15 GD (10)<br>
16-46 EX (20)<br>
47-85 RM (30)<br>
86-00 IN (40)<br><br>
Intuition:<br>
01-15 GD (10) <br>
16-54 EX (20)<br>
55-93 RM (30)<br>
94-99 IN (40)<br>
00 AM (50) <br><br>
Psyche:<br>
01-08 RM (30)<br>
09-48 IN (40)<br>
49-71 AM (50)<br>
72-86 MN (75)<br>
87-93 UN (100)<br>
94-00 SH X (150) <br><br><br><br>
<b>OLYMPIANS</b><br>
Fighting:<br>
01-06 GD (10)<br>
07-63 EX (20) <br>
64-78 RM (30)<br>
79-93 IN (40)<br>
94-97 AM (50) <br>
98-99 MN (75)<br>
00 UN (100)<br><br>
Agility:<br>
01-15 EX (20)<br>
16-70 RM (30)<br>
71-85 IN (40)<br>
86-99 AM (50)<br>
00 MN (75) <br><br>
Strength:<br>
01-70 RM (30)<br>
71-94 IN (40)<br>
95-97 AM (50) <br>
98-99 MN (75)<br>
00 UN (100)<br><br>
Endurance:<br>
01-04 AM (50) <br>
05-47 MN (75) <br>
48-86 UN (100)<br>
87-00 SH X (150)<br><br>
Reason:<br>
01-15 TY (6)<br>
16-46 GD (10)<br>
47-85 EX (20)<br>
86-00 RM (30)<br><br>
Intuition:<br>
01-15 TY (6) <br>
16-54 GD (10)<br>
55-93 EX (20)<br>
94-99 RM (30)<br>
00 IN (40) <br><br>
Psyche:<br>
01-08 RM (30)<br>
09-48 IN (40)<br>
49-71 AM (50)<br>
72-86 MN (75)<br>
87-93 UN (100)<br>
94-00 SH X (150)<br><br><br><br>
Bonus-<br>
<b>MASTERS OF THE UNIVERSE</b><br><br>
Fighting:<br>
01-06 EX (20) <br>
07-63 RM (30) <br>
64-78 IN (40)<br>
79-93 AM (50)<br>
94-00 MN (75) <br><br>
Agility:<br>
01-15 EX (20)<br>
16-70 RM (30)<br>
71-85 IN (40)<br>
86-99 AM (50)<br>
00 MN (75) <br><br>
Strength:<br>
01-70 RM (30)<br>
71-97 IN (40)<br>
98-99 AM (50) <br>
00 MN (75)<br><br>
Endurance:<br>
01-04 IN (40)<br>
05-47 AM (50) <br>
48-86 MN (75)<br>
87-00 UN (100)<br><br>
Reason:<br>
01-15 TY (6)<br>
16-46 GD (10)<br>
47-85 EX (20)<br>
86-97 RM (30)<br>
98-00 IN (40)<br><br>
Intuition:<br>
01-15 GD (10) <br>
16-54 EX (20)<br>
55-93 RM (30)<br>
94-99 IN (40)<br>
00 AM (50)<br><br>
Psyche:<br>
01-08 EX (20)<br>
09-48 RM (30)<br>
49-71 IN (40)<br>
72-86 AM (50)<br>
87-93 MN (75)<br>
94-00 UN (100)<br><br><br>
Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-4987344022215568152020-07-16T07:51:00.001-05:002020-07-16T07:51:29.253-05:00Crew is readyAll ready for their first Mothership adventures...<br /><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnAJfJItkzAp1MqmrnE95CDdKJnQHtXn7Ao2PTdH6km931OtTgBvMDASLUXpa-WQv2lVMqjvgQFmq2y5nwkFFgS8W82X8JmR-2GQkKOdzO_mrUO1npBGhL3w0uIh7AR0AYJEY1/s1200/01+Hector+Adams.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="931" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnAJfJItkzAp1MqmrnE95CDdKJnQHtXn7Ao2PTdH6km931OtTgBvMDASLUXpa-WQv2lVMqjvgQFmq2y5nwkFFgS8W82X8JmR-2GQkKOdzO_mrUO1npBGhL3w0uIh7AR0AYJEY1/s320/01+Hector+Adams.png" width="320" /><br /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfAXzAOX4cyryEbVqrWP2UF3mmg2y_HaqIyK1CQU1CTP8RkmvT8ow76y8VhZ_DEgSSHUHlfed0eEPN-1EdO6m2NKnyK-81KeG95jqW9fhR0_7jF3OJzLZ-_qtLTBow4dJSCLaq/s1200/02+Adalynn+Moore.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="931" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfAXzAOX4cyryEbVqrWP2UF3mmg2y_HaqIyK1CQU1CTP8RkmvT8ow76y8VhZ_DEgSSHUHlfed0eEPN-1EdO6m2NKnyK-81KeG95jqW9fhR0_7jF3OJzLZ-_qtLTBow4dJSCLaq/s320/02+Adalynn+Moore.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJDX_80_cT_MpYKRQDipGMvlyARhaegd-HeGO4K_gf8eLnPHnuZDIafvoECuTcAn9O4MDO2AKcu7LxR_aQ6iQfQmrDTNPG5QMLJRQXMeHHlYcU0wZKJ61SQqyH9DwUAUX188ip/s1200/03+Miguel+Garcia.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="931" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJDX_80_cT_MpYKRQDipGMvlyARhaegd-HeGO4K_gf8eLnPHnuZDIafvoECuTcAn9O4MDO2AKcu7LxR_aQ6iQfQmrDTNPG5QMLJRQXMeHHlYcU0wZKJ61SQqyH9DwUAUX188ip/s320/03+Miguel+Garcia.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLXIXcwZMuWFcCk3B5yCeLO8hR3zwBa0faH9rlAukGdTlocwKTwcVs__VzZ50GTvtZi-iBy3-axMQPZL_krKoUL8ykCqK4rI0iDCRZgLWMkS82Rs5ZBGXN0fDO6GH2VfCnY8Fb/s1200/V%2527GerMap.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="927" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLXIXcwZMuWFcCk3B5yCeLO8hR3zwBa0faH9rlAukGdTlocwKTwcVs__VzZ50GTvtZi-iBy3-axMQPZL_krKoUL8ykCqK4rI0iDCRZgLWMkS82Rs5ZBGXN0fDO6GH2VfCnY8Fb/s320/V%2527GerMap.jpg" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4fl9HdSSKN7RMEieJAzb3ZBRkri9uHjBNYAXyiFZwSAzy9zte7hqSNIueWnoOQ8Br4eVCRQjSRCL8NcS6Z1dTn804ir_wBa4yecB688lNCW_X3lRy8HkjH1oXwvH-asFAJ2kF/s1200/galaxy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="768" data-original-width="1200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4fl9HdSSKN7RMEieJAzb3ZBRkri9uHjBNYAXyiFZwSAzy9zte7hqSNIueWnoOQ8Br4eVCRQjSRCL8NcS6Z1dTn804ir_wBa4yecB688lNCW_X3lRy8HkjH1oXwvH-asFAJ2kF/s320/galaxy.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br /></div><div class="separator" style="clear: both; text-align: center;"><br /></div>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com1tag:blogger.com,1999:blog-7870503.post-6667228766422203962020-07-11T22:30:00.004-05:002021-01-29T22:46:59.814-06:00Quick and Dirty Character Generation for Mothership<br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyTQf0tNpVLuLoN6HN9AL89mGooR4TxjP6klAzQ-ysnqp0PMzA53jBlaFswwX5p12izEz5bBmpja2sN0PMzHQiP1DFJ69oZ7zPy9kMeLGX3hBRtaguKN0BLs6nYboijmLA54P5/s719/MothershipImg.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="469" data-original-width="719" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgyTQf0tNpVLuLoN6HN9AL89mGooR4TxjP6klAzQ-ysnqp0PMzA53jBlaFswwX5p12izEz5bBmpja2sN0PMzHQiP1DFJ69oZ7zPy9kMeLGX3hBRtaguKN0BLs6nYboijmLA54P5/s320/MothershipImg.jpg" width="320" /></a></div><div><br /></div><div><br /></div><div><br /></div>Generating attributes for Mothership, using cards instead of dice.
<br /><br />For each character-
<br /><br />Shuffle a deck of cards.
<br />Draw cards until you have six non-face cards. (Set aside the first face card for later)
<br />Add them together.
This is your Strength.
<br /><br />Draw until you have six more non-face cards.
<br />Add them together.
This is your Speed.
<br /><br />Do this again for the other two attributes, Intellect and Combat.
<br /><br />To determine your class, look at the first face card you drew earlier.
<br />Hearts = Teamster
<br />Diamonds = Scientist
<br />Clubs = Android
<br />Spades = Marine<br /><br />Then just grab your starter package and skills.<br /><br />What the card drawing does is it limits you to 'rolling' the same number during character creation no more than four times.<br />So you can only get a ten four times, or a one four times.<br />There's still some variation. As there's 40 non-face cards in the deck and you'll only use 24 of them.<br />It simply keeps them a bit more average.<br /><div>And the cards can be a bit quicker to deal with.</div><div><br /></div><div>Mothership is available <a href="https://www.drivethrurpg.com/product/245017/Mothership-Players-Survival-Guide" target="_blank">here </a>and <a href="https://tuesdayknightgames.itch.io/mothership-players-survival-guide" target="_blank">here</a>.<br />Official website is <a href="https://www.mothershiprpg.com/" target="_blank">here</a>.<br /></div>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-59092756980581924022019-02-11T22:06:00.003-06:002021-01-27T12:07:39.882-06:00D6 Space - The Mark of CAIN, Part Two<center>
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ROBOT RIVALRY<br />
<br />
J'kara stares down her foe, calculating its movement.<br />
The robot is devoid of emotion, a heap of metal, wires and lights.<br />
But it was also slow. J'kara finds no trouble getting the first move and she tries to make it count.<br />
<br />
Gracefully leaping to put herself between the robot and the door, her fists slam into the robot, pushing it back but barely effecting it otherwise.<br />
"Hmph," J'kara exclaims, "I freed the door, Diegos! This robot may take a while!"<br />
<br />
The robot attempts to strike J'kara, succeeding in hitting her but she shrugs it off.<br />
<br />
Diegos rushes out the door in search of Verge as J'kara and the robot continue their deadly game of tag.
<br />
<br />
J'kara slides her blaster out and quickly takes a shot at the robot.
With a flash of bright light and a powerful sound of metal being shredded, the blaster sends the robot reeling.<br />
Stumbling forward for a second, it soon collapses to the floor into a smoldering heap of metal and smoke.<br />
<br />
"Well! Never underestimate a well placed blaster shot," J'kara states as she holsters her pistol.<br />
<br />
She flinches at the smell of burning wires as she glances over at Mark-Ivan, who was analyzing a device he had pulled out from under the table.<br />
"Now that I've stopped Robot Menace Number One, tell me that you're going to keep us from blowing up, Ivan."<br />
<br />
"I will not make any promises, J'kara. But I shall try. The fear of failure is often the cause of failure, and I have no such fear."<br />
Mark-Ivan takes the device and rotates it gently, looking it over carefully.<br />
"Although the probability is still high that I could fail."<br />
<br />
"Comforting," J'kara breathes softly, rolling her eyes.<br />
<br />
Next: MARK-IVAN TRIES NOT TO FAIL or EVERYTHING GOES BOOM
<br />
<br />
------------------------------------------------------------------------------------------------------------------<br />
<br />
Behind the scenes-<br />
<br />
For Initiative, J'kara rolled 1D6 and got an 4. Added to her score of 8, she had an Initiative of 12.<br />
The robot rolled 1D6 and got a 1. Added to its score of 4, it had an Initiative of 5.<br />
J'kara wins Initiative and goes first in combat.<br />
<br />
Round 1 of the fight.<br />
<br />
J'kara first leaps to position herself between the robot and the door, to give Diegos an opening to pursue Verge.<br />
I assign a Difficulty number of 6, based on the robot's Agility.<br />
J'kara rolls 4D6 for her Acrobatics and gets 15. Success.<br />
<br />
J'kara then punches the robot.
Base Target Number is 10 and it's Hand-to-Hand, giving -5, making the Target Number 5.<br />
J'kara rolls 4D6 for her Brawling and gets 12. Success.<br />
<br />
For Damage, J'kara does 2D6 damage with her bare fists. Rolling, she gets 10 with a 6 on the Wild Die. Rolling the Wild Die again, she gets a 2, giving her a total of 12.<br />
The robot's Damage Resistance is 12 and absorbs all the damage.<br />
<br />
The robot attempts to hit back at J'kara. Again, the Target Number is 5.<br />
It is untrained in Brawling and uses its Agility of 2D. Rolling 2D6, it gets 10. Success.<br />
<br />
For damage, the Robot would do 1D6 for its strength, but I decided to double it considering it is basically all metal.<br />
So it rolls 2D6 for damage and gets 5, with a 1 on the Wild Die. J'kara takes 5 points of damage, and I determine to give it the robot -1 to hit and be hit on the next round.<br />
<br />
Round 2 of the fight.<br />
<br />
J'kara is now going to attempt shooting the robot.<br />
Target Number is now 4, due to the -1 penalty on the robot. But I also give her a +1 penalty for pulling the gun and firing, bringing it back to 5.<br />
Rolling 3D6 for her Agility, she gets a 12. Success.<br />
<br />
For damage, she rolls 5D6 for the Blaster and gets 22.<br />
The robot's Damage Resistance of 12 absorbs all but 10 damage.<br />
10 damage brings the robot to Incapacitated.<br />
I give it a chance to roll to regain its senses, and it rolls 1D6 for its Strength getting a 3.<br />
Robot is out.Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-27402156474306246982019-01-15T04:10:00.001-06:002021-01-27T14:57:48.347-06:00D6 Space - The Mark of CAIN, Part One<div class="separator" style="clear: both; text-align: center;">
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<p><b>ARRIVAL</b>
<p>Epsilon Station. </br>The crew of the Nautilus arrive on time. Diegos, Mark-Ivan and J'kara have been contracted to deliver an important datachip containing an experimental program to the United Republic.
<p>Doctor Reinhardt greets the trio at the loading docks and escorts them with a servo droid into the production area.
<p>"We're very excited about the development. The Mark of CAIN will revolutionize artificial intelligence," the doctor explains.
<p>Diegos had been surveying the area, but he directs his eyes to Reinhardt as his interest is piqued. "Mark of CAIN?" he asks.
<p>The doctor pauses in front of a very shiny door and faces the group. "CAIN... Centralized Artificial Intelligence Network. The 'Mark' designates the 'hive mind' if you will.</br>
"With the Mark located at the United Republic home station, it can be used to control AI remotely throughout the galaxy if they're linked to it."
<p>"Fascinating!" Mark-Ivan exclaims almost impulsively.
<p>Diegos holds back his own excitement. He had to fabricate quite a few details to land this job. But if he and his crew can get the datachip to the UR, and in record time, then they'll have no problem getting more lucrative contracts.
<p>Mark-Ivan's surprise at the idea of the program wasn't totally unexpected. Being an artificial intelligence, himself, he's come to be grateful for the freedom Diegos had introduced him to many years ago. While he is somewhat put off by the idea of a central brain for controlling AI, he understands how important this job is to Diegos.
<p>J'kara, meanwhile, is just waiting for it to be over. Clearly Diegos only brought her along because he needed a more capable pilot. There's surely only two reasons why he would request her to join him on this mission. The first would be an attempt to win her back now that the divorce is far behind them. The other reason was the most likely. That of needing a pilot. And although she had no desire to be involved with him again, part of her would be very pleased to know that he did still care.
<p>The door opens with a 'swish' and Doctor Reinhardt leads them into an immaculately polished room. </br>
"And here we are... The Mark of CAIN."
<p>Opening an ivory box on a table in the center of the room, Reinhardt's face contorts slightly. "No..."<br>"It's... It's not here. It's not here!"
<p>Almost immediately, a holo-recording appears of a man that begins to speak. </br>
"I do hope you'll forgive my rudeness. I really couldn't stay and chat. I do thank you for the datachip, however. I can assure you that it will be put to good use."
<p>"Do you know this man, Doctor?", Diegos inquired as he drew his blaster.
<p>"His name is Verge. He's a criminal from Talos."
<p>The recording continues, "Do not feel too bad, though. I did leave you a couple parting gifts."
<p>J'kara tenses up as she senses movement behind her. The servo droid that had remained by the door was moving towards her, its eyes glowing red and its blaster rising up to target her.
<p>"You've undoubtedly noticed one of my gifts by now. The other is under the table. It's not much, but it'll cripple production for many months. Wouldn't want you creating more of these. That would decrease its value!"
<p>"Ivan," Diegos calls out, "there's a bomb under the table. Can you disable it?"
<p>"I'll try my hardest, Diegos."
<p>Reinhardt's voice is heard as the heroes begin to work on neutralizing the threats.
</br>"Verge has been spotted heading towards the loading docks! If he gets away, we'll never get the program back!"
<p>"I'm on it, Doc!" Diegos responds as he turns toward the door. "J'kara can you handle the robot?"
<p>J'kara flashes a sly grin. "I'll know shortly, dear."
<p><b>Next: J'KARA AND THE ROBOT </b>
Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-39923619375183396152019-01-14T20:14:00.000-06:002020-07-14T19:56:03.103-05:00Danger Room Resources for RPGs<div class="separator" style="clear: both; text-align: center;">
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMF9DblLArdDIsZrCDZ1QlVslJyPudjb6a9v_wliv_OWwCb35MGch1JWCpuR6FbvayAYF9sS8uhhzyLiW_EgeF_jqMwGEg_0hSjvAK8OPXLECiflj2YNdAtttL-gZMMI2_xNfk/s1600/012.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMF9DblLArdDIsZrCDZ1QlVslJyPudjb6a9v_wliv_OWwCb35MGch1JWCpuR6FbvayAYF9sS8uhhzyLiW_EgeF_jqMwGEg_0hSjvAK8OPXLECiflj2YNdAtttL-gZMMI2_xNfk/s200/012.jpg" width="166" height="200" data-original-width="438" data-original-height="528" /></a></div>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-86163691148177686682018-10-31T17:48:00.000-05:002020-07-14T19:56:30.028-05:00Random Character Creation for the D6 SystemTo quickly create characters for the D6 system, use the following chart.</br>
Follow instructions after the chart to balance.
</br>
</br>
1D100 roll</br>
01-04: less than 2D (roll 1D6: 1-3=1D+2, 4-5=1D+1, 6=1D) </br>
05-12: 2D</br>
13-24: 2D+1</br>
25-40: 2D+2</br>
41-60: 3D</br>
61-76: 3D+1</br>
77-88: 3D+2</br>
89-96: 4D</br>
97-00: greater than 4D (roll 1D6: 1-3=4D+1, 4-5=4D+2, 6=5D)</br>
</br>
To balance, add the total dice of the character, including pips. Every three pips (+x) equals 1D. </br>
The target number for balancing, with six attributes, is 18. </br>
(If you're using Mini-Six, which has four attributes instead of six, the target number is 12.) </br></br>
If the total dice is less than 18, determine the difference and add it to the lowest rolled attribute. </br>
If the total dice is greater than 18, determine the difference and subtract it from the highest rolled attribute. </br>
If multiple attributes are tied as the lowest or highest when choosing where to adjust, distribute the points evenly among them.</br></br>
For skills, take the attribute score of the governing ability for intellect in your game (usually Knowledge), remove the pips and make a roĺl.</br>
Take the highest number showing on the dice rolled and add the number of pips of the attribute to this number.</br>
This will be the number of skills your character knows.</br></br>
For Body Points, roll the character's Physique (or game equivalent) and write it down. </br>
Then take their Physique and assume each of the dice rolled came up as '3'. Add any pips.
</br>
Compare this number with the one rolled and choose the greater of these two scores as the character's Body Points.</br></br>
Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-16302950928512874192018-10-26T21:23:00.002-05:002020-07-14T19:56:27.084-05:00Random Super Agents Generation for Classic Marvel RPGMy SHIELD character generation rules:<br />
<br />
1. Characters are Normal Humans.
<br />
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Roll once to see if they are genetically altered or modified, with 15% chance. </div>
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Roll once to see if they have any psionic abilities, with 10% chance. </div>
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Roll once to see if they have any magical ability, with 5% chance.</div>
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</div>
<br />
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2. Roll for race. (Optional) </div>
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01-05: Amer-Indian<br />
06-10: Asian<br />
11-30: African-American<br />
31-80: Caucasian<br />
81-00: Hispanic</div>
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</div>
<br />
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3. Roll for gender. (Optional)</div>
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01-50: Male </div>
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51-00: Female</div>
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</div>
<br />
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4. Roll for sexual preference. (Optional) </div>
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01-80: Heterosexual </div>
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81-90: Bisexual </div>
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91-00: Homosexual</div>
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</div>
<br />
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5. Roll for age. (Optional) </div>
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2d10 +20</div>
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</div>
<br />
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6. Roll for max age. This is the age the character will die of natural causes, providing they survive that long. </div>
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</div>
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01-10: 1D10+50 </div>
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11-25: 1D10+60 </div>
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26-60: 1D10+70 </div>
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61-90: 1D10+80 </div>
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91-99: 1D10+90 </div>
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00: 1d10+100</div>
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</div>
<br />
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7. Roll for marital status. (Optional) </div>
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01-20: Divorced </div>
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21-35: Married/Partnered with no children </div>
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36-65: Single </div>
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66-76: Married/Partnered with children (go to 8) </div>
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77-85: Single with children (go to 8) </div>
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86-92: Seperated </div>
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93-00: Widowed (50% chance of children)</div>
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</div>
<br />
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8. Roll for number of children. Skip if no children. (Optional) </div>
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01-60: One child </div>
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61-85: Two children </div>
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86-95: Three children </div>
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96-00: Four children</div>
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</div>
<br />
9. Roll for number of siblings. (Optional)<br />
01-20: Only child<br />
21-60: One sibling<br />
61-80: Two siblings<br />
81-95: Three siblings<br />
96-00: Four or more siblings<br />
<br />
10. Roll for height. (Optional)<br />
01-10: Short (roll on Short table below)<br />
11-30: Below Average (Male: 5'9", Female: 5'4")<br />
31-50: Average (Male: 5'10", Female: 5'5")<br />
51-70: Above Average (Male: 5'11", Female: 5'6")<br />
71-90: Tall (Male: 6', Female: 5'7")<br />
91-00: Very Tall (roll on Tall table below)<br />
<br />
Short table<br />
01-10: Male: 5'2", Female: 4'9"<br />
11-20: Male: 5'3", Female: 4'10"<br />
21-30: Male: 5'4", Female: 4'11"<br />
31-40: Male: 5'5", Female: 5'<br />
41-60: Male: 5'6", Female: 5'1"<br />
61-80: Male: 5'7", Female: 5'2"<br />
81-00: Male: 5'8", Female: 5'3"<br />
<br />
Tall table<br />
01-30: Male: 6'1", Female: 5'8"<br />
31-60: Male: 6'2", Female: 5'9"<br />
61-80: Male: 6'3", Female: 5'10"<br />
81-90: Male: 6'4", Female: 5'11"<br />
91-00: Male: 6'5", Female: 6'<br />
<br />
11. Roll for weight. (Optional)<br />
01-03: Male: 125lbs, Female: 100lbs<br />
04-09: Male: 132lbs, Female: 107lbs<br />
10-17: Male: 139lbs, Female: 114lbs<br />
18-28: Male: 146lbs, Female: 121lbs<br />
29-42: Male: 153lbs, Female: 128lbs<br />
43-58: Male: 160lbs, Female: 135lbs<br />
59-72: Male: 170lbs, Female: 145lbs<br />
73-83: Male: 180lbs, Female: 155lbs<br />
84-91: Male: 190lbs, Female: 165lbs<br />
92-97: Male: 200lbs, Female: 175lbs<br />
98-00: Male: 210lbs, Female: 185lbs<br />
<br />
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12. Roll for hair color. (Optional) </div>
01-10: Blond<br />
11-20: Dark Blond<br />
21-30: Red<br />
31-40: Auburn<br />
41-50: Light Brown<br />
51-60: Brown<br />
61-70: Dark Brown<br />
71-80: Black<br />
81-90: Gray<br />
91-00: White<br />
<br />
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</div>
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13. Roll for facial hair, male only. (Optional) </div>
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01-50: No facial hair </div>
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51-70: Mustache </div>
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71-90: Goatee </div>
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91-00: Beard</div>
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</div>
<br />
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14. Roll for eye color. (Optional) </div>
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01-10: Light Gray<br />
11-20: Gray<br />
21-30: Light Blue<br />
31-40: Blue<br />
41-50: Light Green<br />
51-60: Green<br />
61-70: Hazel<br />
71-80: Light Brown<br />
81-90: Brown<br />
91-00: Black</div>
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</div>
<br />
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15. Roll for eyeglasses/contacts use. (Optional) </div>
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01-30: Needs glasses or contacts </div>
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31-00: Does not need glasses or contacts</div>
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</div>
<br />
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16. Roll 1d12 for zodiac sign. (Optional) </div>
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1- Aries<br />
2- Taurus<br />
3- Gemini<br />
4- Cancer<br />
5- Leo<br />
6- Virgo<br />
7- Libra<br />
8- Scorpio<br />
9- Sagittarius<br />
10- Capricorn<br />
11- Aquarius<br />
12- Pisces</div>
</div>
</div>
</div>
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<br />
ABILITIES </div>
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Asterisked ranks effect talent slots, see below. </div>
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</div>
Fighting:<br />
01-06 TY (6) *<br />
07-63 GD (10) - Typical SHIELD Agent <br />
64-78 EX (20)<br />
79-93 RM (30)<br />
94-00 IN (40) *<br />
<br />
Agility:<br />
01-15 TY (6) - Typical SHIELD Agent<br />
16-70 GD (10)<br />
71-85 EX (20)<br />
86-99 RM (30)<br />
00 IN (40) *<br />
<br />
Strength:<br />
01-70 TY (6) - Typical SHIELD Agent<br />
71-97 GD (10)<br />
98-00 EX (20) *<br />
<br />
Endurance:<br />
01-04 TY (6) *<br />
05-47 GD (10) - Typical SHIELD Agent<br />
48-86 EX (20)<br />
87-00 RM (30)<br />
<br />
Reason:<br />
01-15 TY (6) - Typical SHIELD Agent<br />
16-46 GD (10)<br />
47-85 EX (20)<br />
86-00 RM (30)<br />
<br />
Intuition:<br />
01-15 TY (6) - Typical SHIELD Agent<br />
16-54 GD (10)<br />
55-93 EX (20)<br />
94-99 RM (30)<br />
00 IN (40) *<br />
<br />
Psyche:<br />
01-08 TY (6) - Typical SHIELD Agent<br />
09-48 GD (10)<br />
49-71 EX (20)<br />
72-86 RM (30)<br />
87-93 IN (40)<br />
94-00 AM (50) *<br />
<br />
Resources: Set by GM based on setting.<br />
<br />
Contacts: <br />
01-35 3<br />
36-85 4<br />
86-00 5<br />
<br />
Talents:<br />
Add character's Health and Karma together.<br />
75 and under : 7 talent slots<br />
76-140: 6 talent slots<br />
141-250: 5 talent slots <br />
<br />
Asterisked ability scores: <br />
TY Fighting and Endurance gives +1 talent slots for each<br />
IN Fighting, Agility, Intuition, EX Strength, AM Psyche gives -1 talent slots for each, down to a minimum of 4 talent slots<br />
<br />
First
four talents selected must be Detective/Espionage, First Aid, Military
and one Guns talent (now specialized, see next section for Guns talent).<br />
Marksman can be selected instead of Guns, but it costs 2 additional talent slots.<br />
<br />
Guns (can be selected up to three times, each for a different specialization)<br />
01-40 Pistols <br />
41-80 Rifles<br />
81-00 Heavy Weapons<br />
<br />
Additional talents selected below in this new Talents Chart (refer to <a href="http://classicmarvelforever.com/cms/ultimate-talents-list.html">Ultimate Talents List</a>)
<br />
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01-05 Alternative Sciences<br />
06-10 Astronomy<br />
11-15 Biology<br />
16-20 Chemistry<br />
21-26 Crime and Law<br />
27-31 Cognitive Sciences and Humanities<br />
32-36 Computer Sciences<br />
37-41 Earth Sciences<br />
42-46 Engineering<br />
47-52 Espionage<br />
53-60 Fighting Skills<br />
61-65 Medicine<br />
66-68 Mystic and Mental Skills<br />
69-73 Other<br />
74-78 Other II (see below)<br />
79-83 Other III (see below)<br />
84-88 Physics<br />
89-93 Piloting Skills<br />
94-00 Weapons Skills<br />
<br />
Changes to existing talents-<br />
Guns (01-40 Pistols, 41-80 Rifles, 81-00 Heavy Weapons)<br />
Marksman (counts as three talents instead of two)<br />
Performer (01-15 Actor, 16-30 Musician, 31-45 Painter, 46-60 Photograher, 61-70 Sculptor, 71-85 Singer, 86-00 Writer)<br />
Sharp Weapons (includes all but Fencing, now a separate talent in Other III)<br />
Survival (01-20 Arctic, 21-40 Desert, 41-60 Forest, 61-80 Jungle, 81-00 Swamp)<br />
Weapons Master (counts as three talents instead of two)<br />
<br />
Also... some talents listed in the Ultimate Talents List would probably count as two, per GM discretion. </div>
<div class="markup-2BOw-j">
</div>
<div class="markup-2BOw-j">
<br />Other II<br />01-11 Any existing Talent chosen by the Player<br />12-22 Attractive<br />23-33 Cartography<br />34-44 Driver<br />45-55 Languages<br />56-66 New Talent devised by Player<br />67-77 Oratory<br />78-88 Seduction<br />89-00 Video Games
<br /><br />
Other III<br />
01 Ancient Languages *<br />
02-05 Appraising<br />
06-09 Area Knowledge (specified location, no larger than a city)<br />
10-14 Bluff/Con<br />
15 Bolas<br />
16-19 Climbing<br />
20-22 Clue Analysis<br />
23-24 Counterfeit Recognition<br />
25-27 Cryptology<br />
28-29 Bullwhip<br />
30-32 Diplomacy<br />
33 Double Life *<br />
34-35 Electronic Counter-Measures<br />
36-38 Etiquette<br />
39-40 Fencing<br />
41-43 Forgery<br />
44-47 Gambling<br />
48 Garrote<br />
49-50 Gunsmith<br />
51-53 Hang Gliding/Skydiving<br />
54-55 Horsemanship<br />
56-57 ID Database Systems<br />
58-59 Interpret Photo and Video<br />
60-61 Lasso and Roping<br />
62-64 Lockpicking/Safecracking<br />
65 Mech Suit Engineering *<br />
66-67 Mech Suit Operation<br />
68 Mech Suit Repair<br />
69-72 Military Background<br />
73-74 Mountaineering<br />
75 Quick Draw *<br />
76-78 Persuasion<br />
79 Photographic Memory *<br />
80-81 Poisons<br />
82-84 Research<br />
85-86 Sharp Eye<br />
87-90 Sports (specified sport)<br />
91-92 Subterranean Vehicles<br />
93-94 Tactics and Strategies<br />
95-96 Trapping (includes spotting and disarming traps)<br />
97-98 Underwater Apparatus <br />
99-00 Underwater Combat <br />
<br />
And last, but not least...<br />
A <a href="http://random-name-generator.info/">Random Name Generator</a>.<br />
<hr aria-hidden="true" class="dividerEnabled-2TTlcf divider-32i8lo" />
</div>
<div class="markup-2BOw-j">
Bonus: Typical NPC Agent generation<br />
<br />
Fighting: GD (10)<br />
<br />
Agility:<br />
01-50 TY (6)<br />
51-00 GD (10)<br />
<br />
Strength: TY (6)<br />
<br />
Endurance:<br />
01-50 GD (10)<br />
51-00 EX (20)<br />
<br />
Reason: <br />
01-34 TY (6)<br />
35-67 GD (10)<br />
68-00 EX (20)<br />
<br />
Intuition:<br />
01-34 TY (6)<br />
35-67 GD (10)<br />
68-00 EX (20)<br />
<br />
Psyche:<br />
01-50 TY (6)<br />
51-00 GD (10)<br />
<br />
Talents:
Detective/Espionage, First Aid, Military and Guns (randomly select
specialization above), with a 10% chance of having Marksman instead of
Guns.</div>
<div class="markup-2BOw-j">
<br /></div>
Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-55161148866221602602015-05-09T20:14:00.000-05:002020-07-14T19:56:34.997-05:00Star Wars Characters for MSH<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaygwXTpjEmFdQHxm2keUYUmYe0TLs9WQyaHL0MWzhzfYVnBflb_dC8wRTiRmkJ8RnFeZ2yNEwqYa5s8oWtkVI1n7lNJfK0Zcm63UCxe2OC2OYWZT63Ctk0_BkKEUkNUtkKVC4/s1600/Star+Wars.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaygwXTpjEmFdQHxm2keUYUmYe0TLs9WQyaHL0MWzhzfYVnBflb_dC8wRTiRmkJ8RnFeZ2yNEwqYa5s8oWtkVI1n7lNJfK0Zcm63UCxe2OC2OYWZT63Ctk0_BkKEUkNUtkKVC4/s400/Star+Wars.jpg" /></a></center>
<br />
Rescued from Ty States old site.<br />
For Boba Fett and the other Bounty Hunters, see the previous post, <a href="http://reprep.blogspot.com/2015/05/the-star-wars-bounty-hunters-for-msh.html">here</a>.<br />
<br />
<h2>
LUKE SKYWALKER</h2>
Jedi Knight<br />
F- RM (30)<br />
A- RM (30)<br />
S- GD (10)<br />
E- RM (30)<br />
R- EX (20)<br />
I- UN (100)<br />
P- UN (100)<br />
H- 100<br />
K- 220<br />
R- GD<br />
P- 20<br />
Talents:<br />
Resist Domination, Acrobatics, Tumbling, Medicine, Occult,
Thief, Vehicles, Weaponry- Firearms, Weapons Specialist- Light Saber,
Astrogation, Computers, Repair/Tinkering, First Aid, Pilot.<br />
<br />
Contacts:<br />
New Republic, Solo's family.<br />
<br />
Equipment:<br />
Light Saber- RM (30) material strength<br />
Energy Touch- Heat MN (75)<br />
Reflection MN (75)<br />
Blaster: EX (20) damage; range 5 areas<br />
Mechanical Hand: RM (30) material strength; EX (20) strength<br />
<h3>
The FORCE: </h3>
Control UN (100)<br />
Absorb/Dissipate Energy<br />
Accelerate Healing <br />
Anger<br />
Calm<br />
Combat Trance<br />
Concentration<br />
Control Disease<br />
Control Pain<br />
Detoxify Poison<br />
Emptiness<br />
Enhance Attributes<br />
Hibernation Trance<br />
Reduce Injury<br />
Remain Conscious<br />
Resist Stun<br />
<br />
Sense MN (75)<br />
Blind Sense<br />
Combat Sense<br />
Danger Sense<br />
Hyperspace Tracking<br />
Instinctive Astrogration<br />
Life Detection<br />
Life Sense<br />
Magnify Senses<br />
Receptive Telepathy<br />
Sense Disturbance<br />
Sense Force<br />
Sense Spirit<br />
Time Sense<br />
Truth Sense<br />
<br />
Alter AM (50)<br />
Haste<br />
Injure/Kill<br />
Telekinesis<br />
Control/Sense<br />
Blaster Combat<br />
Farseeing<br />
Lightsaber Combat Projective Telepathy<br />
Control/Alter<br />
Accelerate Other's Healing<br />
Force Lights<br />
Inflict Pain<br />
Control/Sense/Alter<br />
Affect Mind<br />
<br />
<h2>
HAN SOLO</h2>
F- EX (20)<br />
A- EX (20)<br />
S- GD (10)<br />
E- EX (20)<br />
R- GD (10)<br />
I- EX (20)<br />
P- EX (20)<br />
H- 70<br />
K- 50<br />
R- EX<br />
P- 15<br />
<br />
Talents:<br />
Acrobatics, Computers, Detective, Martial Arts B, E, Military,
Thief, Vehicles, Guns, Gambling, Repair/Tinkering, Astrogation, Pilot.<br />
<br />
Contacts:<br />
Luke Skywalker, New Republic<br />
<br />
Equipment:<br />
Blaster EX (20) damage<br />
<br />
MILLENIUM FALCON<br />
CTRL: AM<br />
SPEED: SH-X (Hyper-Space CL. 5000)<br />
BODY: MN<br />
PROT: IN<br />
Equipment:<br />
2 Quad Laser Cannons RM (30) Energy<br />
Concussion Missles IN (40) Force<br />
Sensor Dish IN (40)<br />
Escape Pod
<br />
<br />
<h2>
LEIA ORGANA SOLO</h2>
F- GD (10)<br />
A- GD (10)<br />
S- TY (6)<br />
E- EX (20)<br />
R- IN (40)<br />
I- IN (40)<br />
P- AM (50)<br />
H- 46<br />
K- 130<br />
R- AM<br />
P- 25<br />
<br />
Talents:<br />
Diplomacy, Acrobatics, Engineering, Leadership, Law,
Criminology, Guns, Law Enforcement, Detective/Espionage, Marksman,
Pilot, Physics, Electronics, Martial Arts A, B, C, D, E, Military,
Computers.<br />
<br />
Equipment:<br />
Lightsaber- RM (30) Material Strength<br />
Energy Touch- Heat MN(75)<br />
Reflection- MN(75)<br />
Blaster Pistol- EX (20) force<br />
<h3>
The FORCE:</h3>
Control- AM (50)<br />
Calm<br />
Concentration<br />
<br />
Sense- AM (50)<br />
Danger Sense<br />
Life Sense<br />
<br />
By "MAD TITAN" <br />
<br />
<h2>
CHEWBACCA</h2>
F- EX (20)<br />
A- GD (10)<br />
S- RM (30)<br />
E- RM (30)<br />
R- GD (10)<br />
I- RM (30)<br />
P- RM (30)<br />
H- 90<br />
K- 70<br />
R- GD<br />
P- 10<br />
<br />
Powers:<br />
Hyper-Olfactory EX<br />
Hyper-Hearing PR<br />
Tracking EX<br />
Claws RM (30)<br />
Resist Cold FB (2)<br />
Thermal Vision PR<br />
<br />
Talents:<br />
Computers, Repair/Tinkering, Engineering, Martial Arts B, C, Vehicles, Guns, Astrogation, Gambling, First Aid, Pilot.<br />
<br />
Contacts:<br />
Han Solo, New Republic.<br />
<br />
Equipment:<br />
Crossbow EX (20) damage<br />
<br />
<h2>
LANDO CALRISSIAN</h2>
F- EX (20)<br />
A- EX (20)<br />
S- TY (6)<br />
E- GD (10)<br />
R- EX (20)<br />
I- EX (20)<br />
P- GD (10)<br />
H- 56<br />
K- 50<br />
R- EX<br />
P- 20<br />
<br />
Talents:<br />
Acrobatics, Detective, Medicine, Military, Thief, Guns,
Vehicles, Gambling, Mining, Business/Finance, Astrogation, Computers,
Repair/Tinkering, Pilot.<br />
<br />
Contacts:<br />
Han Solo, Luke Skywalker, New Republic, Mining Industry.<br />
<br />
Equipment:<br />
Blaster EX (20) damage<br />
<br />
<h2>
R2D2</h2>
F- FB (2)<br />
A- FB (2)<br />
S- PR (4)<br />
E- EX (20)<br />
R- EX (20)<br />
I- TY (6)<br />
P- TY (6)<br />
H- 28<br />
K- 32<br />
R- N/A<br />
P- 0<br />
<br />
Powers:<br />
Claws GD (10)<br />
Resist Cold GD (10)<br />
Comprehend Languages TY (6)<br />
Energy Sponge TY (6)<br />
Heat Vision GD (10)<br />
Circular Vision<br />
Life Detection RM (30)<br />
Radarsense IN (40)<br />
Radio Communication MN (75)<br />
Total Memory UN (100)<br />
Body Resistance PR (4)<br />
Communicate with Cybernetics MN (75)<br />
<br />
Talents:<br />
Computers, Detective, Thief, Vehicles, Languages, First Aid, Pilot.<br />
<br />
Contacts:<br />
C3PO, Luke Skywalker<br />
<br />
Equipment:<br />
Grappling Hook & Line- 3 area range<br />
Fire Extinguisher<br />
<br />
<h2>
C3PO</h2>
F- FB (2)<br />
A- PR (4)<br />
S- TY (6)<br />
E- EX (20)<br />
R- EX (20)<br />
I- TY (6)<br />
P- TY (6)<br />
H- 32<br />
K- 32<br />
R- N/A<br />
P- 0<br />
<br />
Powers:<br />
Resist Cold GD (10)<br />
Comprehend Languages UN (100)<br />
Hyper-Hearing GD (10)<br />
Microscopic Vision GD (10)<br />
Total Memory UN (100)<br />
Communicate with Cybernetics UN (100)<br />
Telescopic Vision PR<br />
<br />
Talents:<br />
Computers, Languages, First Aid.<br />
<br />
Contacts:<br />
R2D2, Luke Skywalker, Ewoks<br />
<br />
<h2>
YODA</h2>
F- FB (2)<br />
A- FB (2)<br />
S- FB (2)<br />
E- PR (4)<br />
R- IN (40)<br />
I- UN (100)<br />
P- UN (100)<br />
H- 10<br />
K- 240<br />
R- FB<br />
P- 50<br />
<br />
Talents:<br />
Alien Species, Bureaucracy, Cultures, Languages, Planetary
Systems, Astrogation, Bargain, Leadership, Gambling, Persuasion, First
Aid, Jedi Lore.<br />
<br />
Contacts:<br />
Jedi Knights.<br />
<br />
The FORCE:<br />
Control SH-Y<br />
Absorb/Dissipate Energy<br />
Accelerate Healing <br />
Concentration<br />
Control Pain<br />
Detoxify Poison<br />
Emptiness<br />
Enhance Attributes<br />
Hibernation Trance<br />
Reduce Injury<br />
Remain Conscious<br />
Resist Stun<br />
Short-term Memory Enhancement<br />
<br />
Sense SH-X<br />
Combat Sense<br />
Danger Sense<br />
Instinctive Astrogration<br />
Life Detection<br />
Life Sense<br />
Magnify Senses<br />
Receptive Telepathy<br />
Sense Disturbance<br />
Sense Force<br />
Sense Path<br />
<br />
Alter UN<br />
Injure/Kill<br />
Telekinesis<br />
Control/Sense<br />
Farseeing<br />
Lightsaber Combat Projective Telepathy<br />
Control/Alter<br />
Accelerate Other's Healing<br />
Control Another's Pain<br />
Return Another to Consciousness<br />
Transfer Force<br />
Sense/Alter<br />
Dim Other's Senses<br />
Control/Sense/Alter<br />
Affect Mind<br />
Control Mind<br />
Force Harmony<br />
<br />
<h2>
DARTH VADER</h2>
Annakin Skywalker
<br />
F- IN (40)<br />
A- RM (30)<br />
S- RM (30)<br />
E- IN (40)<br />
R- EX (20)<br />
I- UN (100)<br />
P- UN (100)<br />
H- 130<br />
K- 220<br />
R- UN<br />
P- (-75)<br />
<br />
Talents:<br />
Leadership, Occult (the Force), Military, Space Pilot, Martial Arts D.<br />
<br />
Contacts:<br />
Emperor.<br />
<br />
Equipment:<br />
Light Saber Rem material strength<br />
Energy Blade Psyche (UN-100) rank damage<br />
Reflection Psyche (UN-100) energy reflection<br />
<h3>
The FORCE:</h3>
Control SH-X (150)<br />
Absorb/Dissipate Energy<br />
Accelerate Healing <br />
Concentration<br />
Control Pain<br />
Detoxify Poison<br />
Enhance Attributes<br />
Hibernation Trance<br />
Reduce Injury<br />
Remain Conscious<br />
Resist Stun<br />
<br />
Sense UN (100)<br />
Combat Sense<br />
Danger Sense<br />
Instinctive Astrogration<br />
Life Detection<br />
Life Sense<br />
Magnify Senses<br />
Receptive Telepathy<br />
Sense Force<br />
<br />
Alter MN (75)<br />
Injure/Kill<br />
Telekinesis<br />
Control/Sense<br />
Farseeing<br />
Lightsaber Combat Projective Telepathy<br />
Control/Alter<br />
Feed on Dark Side<br />
Inflict Pain<br />
Control/Sense/Alter<br />
Affect Mind<br />
Telekinetic Kill<br />
<br />
<h2>
THE EMPEROR</h2>
F- TY (6)<br />
A- TY (6)<br />
S- PR (4)<br />
E- TY (6)<br />
R- IN (40)<br />
I- UN (100)<br />
P- UN (100)<br />
H- 22<br />
K- 240<br />
R- MN<br />
P- (-50)<br />
<br />
Talents:<br />
Alien Species, Bureaucracy, Cultures, Intimidation, Law
Enforcement, Military History, Planetary Systems, Archaic Library
Systems, Arcane Technologies, Clone Vat Systems, Dark Side Lore, Jedi
Lore, Lightsaber Histories, Fleet Tactics, Ground Assault Tactics,
Leadership, Bargain, Detective/Espionage, Lightsaber Repair.<br />
<br />
Contacts:<br />
Sith.<br />
<br />
The FORCE:<br />
<br />
Control SH-Y<br />
Absorb/Dissipate Energy<br />
Accelerate Healing <br />
Concentration<br />
Control Pain<br />
Detoxify Poison<br />
Enhance Attributes<br />
Hibernation Trance<br />
Reduce Injury<br />
Remain Conscious<br />
Resist Stun<br />
Short-term Memory Enhancement<br />
<br />
Sense SH-X<br />
Combat Sense<br />
Danger Sense<br />
Instinctive Astrogration<br />
Life Detection<br />
Life Sense<br />
Magnify Senses<br />
Receptive Telepathy<br />
Sense Force<br />
<br />
Alter UN<br />
Injure/Kill<br />
Telekinesis<br />
Control/Sense<br />
Farseeing<br />
Lightsaber Combat Projective Telepathy<br />
Control/Alter<br />
Accelerate Other's Healing<br />
Control Another's Pain<br />
Feed on Dark Side<br />
Force Lightning<br />
Inflict Pain<br />
Return Another to Consciousness<br />
Transfer Force<br />
Control/Sense/Alter<br />
Affect Mind<br />
Control Mind<br />
Doppelganger<br />
Drain Life Essence<br />
Enhanced Coordination<br />
Telekinetic Kill<br />
Transfer Life<br />
Sense/Alter<br />
Dim Other's Senses<br />
<br />
<h2>
GRAND ADMIRAL THRAWN</h2>
F- TY (6)<br />
A- TY (6)<br />
S- TY (6)<br />
E- GD (10)<br />
R- IN (40)<br />
I- RM (30)<br />
P- IN (40)<br />
H- 28<br />
K- 110<br />
R- AM<br />
P- 0<br />
<br />
Talents:<br />
Artist, Detective, Martial Arts E, Military, Vehicles, Guns, Leadership.<br />
<br />
Contacts:<br />
Empire.<br />
<br />
<h2>
ADMIRAL DAALA</h2>
F- EX (20)<br />
A- GD (10)<br />
S- TY (6)<br />
E- GD (10)<br />
R- RM (30)<br />
I- IN (40)<br />
P- IN (40)<br />
H- 446<br />
K- 110<br />
R- IN<br />
P- 0<br />
<br />
Talents:<br />
Guns, Martial Arts E, Acrobatics, Law, Law Enforcement, Pilot,
Military, Criminology, Computers, Electronics, Leadership.<br />
<br />
Equipment:<br />
Blaster Pistol- EX (20) Force<br />
<br />
By "MAD TITAN"<br />
<br />
<h2>
STORMTROOPERS</h2>
F- EX<br />
A- EX<br />
S- GD<br />
E- EX<br />
R- TY<br />
I- GD<br />
P- EX<br />
H- 70<br />
K- 36
Equipment: Blaster Rifle EX Energy damage or intensity stun<br />
Armor GD vs. Physical; TY vs. Energy
<br />
<br />
<h2>
JABBA THE HUTT </h2>
F- GD (10)<br />
A- PR (4)<br />
S- PR (4)<br />
E- EX (20)<br />
R- EX (20)<br />
I- RM (30)<br />
P- RM (30)<br />
H- 38<br />
K- 80<br />
R- RM<br />
P- (-30)<br />
<br />
Special Abilities:<br />
Force Resistance<br />
Hutts have an innate defense against Force based mind-manipulation techniques. They receive a +2CS to resist.<br />
<br />
Talents:<br />
Resist Domination, Bereaucracy, Business/Finance, Cultures,
Intimidation, Languages, Law Enforcement, Streetwise, Bargaining,
Leadership, Gambling, Persuasion.<br />
<br />
Contacts:<br />
Galactic Underworld, Empire.<br />
<br />
Limitations: <br />
cannot move without assistanceRepublic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-83132222073443350512015-05-01T16:05:00.001-05:002020-07-14T19:56:40.240-05:00The Star Wars Bounty Hunters for MSH<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj38-kS8JRp89f7a8fjRcM57aq8esCe-pQwjSCUc-TP26lROLjXM8zSHqiz7uAIOzQYPorJvXkwNMxyc-2SLJfBZT5c0u5VVJuutLwYBuj0ESCMy2YZkBUAye1ild5hZUEb5cEV/s1600/bountyhunters.jpg" imageanchor="1"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj38-kS8JRp89f7a8fjRcM57aq8esCe-pQwjSCUc-TP26lROLjXM8zSHqiz7uAIOzQYPorJvXkwNMxyc-2SLJfBZT5c0u5VVJuutLwYBuj0ESCMy2YZkBUAye1ild5hZUEb5cEV/s320/bountyhunters.jpg" /></a>
</center>
<br />
Here are the MSH stats for the bounty hunters from Star Wars.<br />
These were originally hosted by Ty States and I resurrected them from his old site.<br />
<span style="background-color: black;"><br /></span>
<span style="background-color: black;"></span><br />
<h2>
<u>BOBA FETT</u></h2>
A- GD (10)<br />
S- EX (20)<br />
E- IN (40)<br />
R- GD (10)<br />
I- RM (30)<br />
P- RM (30)<br />
H- 100<br />
K- 70<br />
R- EX<br />
P- (-50)
Equipment: Battle Armor<br />
personally modified Mandalorian battle armor that covers his head, torso, and arms with no Agility penalties.<br />
* Body Armor: RM (30) Material Strength and EX (20) protection from Physical and Energy attacks.<br />
* Wrist Lasers: RM (30) Energy damage with PR (1 area) range.<br />
* Rocket Dart Launcher: Can pierce IN (40) Material Strength or
less. Tip is coated with poison (Poison, Knock-Out, etc.) of RM (30)
intensity. FB (1/2 area range).<br />
* Turbo-projected Grappling Hook: 20 meter (1/2 area) lanyard (RM
(30) Material Strength) with magnetic grappling "hook" (RM (30)
Magnetism). FB (1/2 area) range.<br />
* Flame Projector: RM (30) Fire Energy damage in 1 meter cone. FB (5 meter (5.45 yards) (1/8 of an area)<br />
* Concussion Grenade Launcher: IN (40) Blunt damage to all in one
area. Has firing range of AM. Magazine carries 20 grenades.<br />
* Jet Pack: For every charge used, he can move at FB Airspeed (30
MPH / 0.5 MPM) either 3 areas horizontally, or 2 areas vertically. His
jet pack only has enough fuel for 20 charges.<br />
* Sensor Pod: AM (50) Tracking ability.<br />
* Infra-red / Motion Sensor: Integrated infra-red and motion
sensors in helmet gives EX (20) intensity and range Infra-red vision in
darkness. It also allows him to detect motion in front of him and to
his sides with EX (20) intensity and range.<br />
* Macro binoculars: Enables him to see objects at up to IN (12
area) range. Scope-linked into blaster rifle, allowing him to fire it
at +2CS to his Agility (in addition to Marksmanship).<br />
* Sound Sensors: Makes out sound at up to EX (20) range. It can
tell where the sound is coming from with AM (50) ability. This only
works in quiet areas.<br />
* Internal Comlink: Can be linked to Slave I's control system
(with beckon call) to have it operate under remote control (come to his
location, fire weapons, etc.), or it can be tuned into other standard
frequencies. It also has an external speaker.<br />
* Broadband Antenna: Can intercept and decode most communications
made on standard frequencies. As a result, Boba Fett can patch into
shipboard communications.<br />
* Winch: This is capable of lifting TY (221 pounds) weight (Boba Fett and his equipment only).<br />
* Sealed Enviro Filter: Filter system can block out harmful
molecules, or in case of insufficient or deadly atmospheres, the suit
can seal drawing upon a two hour (1,200 turn) supply of air.<br />
Blaster Rifle: Range: AM, Price: (Gun) GD (1,000 credits), (Power Pack) FB (25 credits)<br />
Damage: IN (40) Stunning or Energized Force<br />
Rate: 1, Shots: 100 per power pack<br />
Material: GD (See Macro binoculars in suit description for bonus to hit.)<br />
Comlink: This is a personal communication device. It has a SH-X (150)
range. It can broadcast over countless different frequencies. It can
pick up normal Standard Clear Frequencies (SCF's) (non-restricted
bands). It can monitor one specific frequency and SFC's simultaneously.
It costs FB (25 credits).<br />
Wookie Scalps: Several dangle from his belt. His Popularity with Rebels, Wookies, and the like drops by -10.<br />
<h3>
Slave I:</h3>
This is Boba Fett's personal ship. It has the following: <br />
* CONTROL: TY (6).<br />
* SPEED: (Atmosphere) UN (40 areas) A.S. / (Space) SH Z (200
areas) A.S. / (Hyperdrive) CL 5000/1 (5,000/1) (100 x light speed)<br />
* BODY: RM (30) vs. Physical and Energy.<br />
* PROTECTION: RM (30) vs. Physical and Energy.
* Shields: GD (10) vs. Physical and Energy.<br />
* Sensors: Passive: AM (50) range /// Scan: UN (100) range ///Search: SH X (150) range /// Focus: TY(06)<br />
* Sensor Mask: -2CS to detect Slave I at ranges of MN(75) or greater.<br />
* Sensor Jamming: -3CS to sensors to identify Slave I as a ship
instead of an ion storm, -2CS to detect the ship's vapor trail.<br />
* 2 Twin-mounted Blaster Cannons: Fire Arc: Turret, Fire Control:
+1CS to Agility for firing; Range: SH X (74 areas), Damage: RM (30)
Energized Force.<br />
* Concussion Missile Tube Launcher: Fire Arc: Front, Fire
Control: +2CS to Agility for firing; Range: AM (17 areas), Damage: EX
(20) Blunt to all in 1 area.<br />
* Ion Cannon: Fire Arc: Front, Fire Control: +1CS to Agility for
firing; Range: MN (37 areas), Damage: RM (30) disruption of electrical
and mechanical devices.<br />
* Tractor Beam Projector: Fire Arc: Turret, Fire Control: +2CS to
Agility for firing; Range: UN (50 areas), Damage: RM (30) Tractor beam.<br />
* Two Proton Torpedo Launchers: Firing Arc: Turret, Fire Control:
+1CS to Agility for firing; Range: SH X (74 areas), Damage: None;
attaches homing beacon or S-thread tracker which is mounted on dummy
proton torpedoes and which magnetically attach to a target ship's hull.
They have short ranges of 15-20 light years, utilizing the same
technology as subspace radio's. The S-thread trackers send frequencies
on HoloNet reciever bands, allowing him to track a ship to the side of
the galaxy provided the ship passed HoloNet S-threads.<br />
* Craft: Kuat Systems Engineering's Firespray Class: Firespray-31.<br />
* Type: Sublight Patrol and Attack Craft.<br />
* Length: 21.5 meters.<br />
* Crew: 1.<br />
* Passengers: 6 (prisoners).<br />
* Cargo Capacity: IN (40) weight (40 metric tons). (It is
currently converted into a high security holding area with force cages
and restraints to hold the prisoners).<br />
* Consumables: 1 month (30 days = 414,000 turns).<br />
* Type: Space.<br />
* Cost: N/A.<br />
Talents: Marksman, Thrown Weapons, Languages, Astrogation, Pilot, Jet
Pack Operation, Leadership, Crime, Repair-Tinkering, Computers,
Demolition, Electronics, Detective-Espionage, Weapons Specialist:
Mandalorian battle armor weapons.<br />
Contacts: None. (As per employer. When job is over, it is doubtful
that the employer or those in his/her/its employment will remain
contacts.)<br />
By WLB (WMLEBG@webtv.net)<br />
<br />
<h2>
<u>BOSSK</u></h2>
F- RM (30)<br />
A- TY (6)S- EX (20)<br />
E- IN (40)<br />
R- EX (20)<br />
I- RM (30)<br />
P- GD (10)<br />
H- 96<br />
K- 60<br />
R- GD<br />
P- 0
Powers: Claws EX (20) edged damage<br />
Armor- Natural Hide TY (6) vs. Blunt damage<br />
Equipment: Blaster Rifle RM (30) force damage<br />
Grenade Launcher IN (40) force damage<br />
Flamethrower RM (30) energy damage<br />
Binders RM (30) material strength<br />
Talents: W.P. Blaster Rifle, Martial Arts A, B, Pilot, Engineering, Detective/Espionage, Computers, Electronics.<br />
<br />
<h2>
<u>4-LOM</u></h2>
Bounty Hunter/Droid
F- TY (6)<br />
A- RM (30)<br />
S- EX (20)<br />
E- RM (30)<br />
R- RM (30)<br />
I- RM (30)<br />
P- TY (6)<br />
H- 86<br />
K- 66<br />
R- GD<br />
P- 0<br />
Powers: Analytical Mind- +2CS to Intuition rolls on guessing the next move of their bounties.<br />
Body Armor GD (10)<br />
Equipment:<br />
Blaster Pistol- EX (20) Force damage<br />
Stun Gas Blower- RM (30) intensity<br />
Talents: Medicine, Law, Pilot, Buisness/Finance, Engineering,
Criminology, Detective/Espionage, Computers, Electronics, Languages.<br />
By "MAD TITAN" <br />
<br />
<h2>
<u>DENGAR</u></h2>
F- EX (20)<br />
A- EX (20)<br />
S- GD (10)<br />
E- RM (30)<br />
R- EX (20)<br />
I- RM (30)<br />
P- TY (6)<br />
H- 80<br />
K- 56<br />
R- GD<br />
P- 0
Equipment: Blaster Rifle- RM (30) Force damage<br />
Concussion Grenades- IN (40) Force damage<br />
Vibroblade- RM (30) Edged Energy damage<br />
Talents: Guns, W.P. Blaster Rifle, Marksman, Martial Arts A, B, E, Acrobatics, Pilot, Crimonology, Detective/Espionage.<br />
By "MAD TITAN"<br />
<br />
<h2>
<u>IG-88</u></h2>
F- TY (6)<br />
A- TY (6)<br />
S- EX (20)<br />
E- AM (50)<br />
R- IN (40)<br />
I- MN (75)<br />
P- GD (10)<br />
H- 82<br />
K- 125<br />
R- GD<br />
P- 0
Equipment: Blaster Rifle- RM (30) Force damage<br />
Talents: Guns, Marksman, Weapons Master, Pilot, Engineering, Criminology, Detective/Espionage, Computers, Electronics.<br />
<h3></br>
SHIP IG-2000</h3></br>
CTRL: AM<br />
SPEED: SH-Z (Hyper-Space CL. 5000)<br />
BODY: AM<br />
PROT: RM
Weapons: Forward Laser Cannons- AM (50) Energy damage<br />
Ion Cannon- IN (40) Shields do not effect this weapon.<br />
2 Tractor Beams- MN (75) strength<br />
By "MAD TITAN" <br />
<span style="background-color: black;"></span>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-7570357796280819812015-01-01T20:56:00.000-06:002020-07-14T19:57:52.887-05:00Sci-Fi Pulp Wonder Man for MSHI updated Wonder Man using inspiration from Woodrow McCord and molded him into a more retro-future sci-fi pulp character.</p>
I also updated his costume to fit the theme.</p>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqT6FoJPn1SAq6fhgQJtLT7F2RT0Zms8G_VNAVS3E3YNhyphenhyphenJ7v2EJatC-FD3ZM2UhhHOjtTXiLOw1h8RFDQRnGvdTtzXoFZoGtmgoLplAfit1flt_e6d-bKvAhQEhwZtIZ73py9/s1600/WonderMan.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqT6FoJPn1SAq6fhgQJtLT7F2RT0Zms8G_VNAVS3E3YNhyphenhyphenJ7v2EJatC-FD3ZM2UhhHOjtTXiLOw1h8RFDQRnGvdTtzXoFZoGtmgoLplAfit1flt_e6d-bKvAhQEhwZtIZ73py9/s400/WonderMan.jpg" /></a>
</center></p>
<b>WONDER MAN</b></p>
Fighting: EX (20)</br>
Agility: RM (30)</br>
Strength: EX (20)</br>
Endurance: IN (40)</br>
Reason: EX (20)</br>
Intuition: EX (20)</br>
Psyche: GD (10)</br>
Health: 110</br>
Karma: 50</p>
Laser Pistol: EX damage, EX material strength, Range: 6 Areas</br>
Body Armor: Suit provides EX protection.</br>
Jet Pack: gives GD speed.</br>
Goggles: gives multiple vision and hearing abilities, each must be activated by pressing a sensor on side of goggles and only one can be active at a time:</br>
Hypersenditive Hearing: GD, Microscopic Vision: TY, Penetration Vision: TY, Sonar: GD, Telescopic Vision: PR, Thermal Vision: TY, Ultraviolet Vision: TY.</p>
Group Affiliation: The Enforcers (cards soon).Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com1tag:blogger.com,1999:blog-7870503.post-24776546415693789572014-12-31T19:07:00.001-06:002022-08-12T18:50:06.103-05:00MSH - Batman FamilyHere are cards with base stats for Batman, Robin and Batgirl for use with the Marvel Super-Heroes RPG.</br>
I based these on the '60s TV show versions so they may appear a bit weaker than other stats floating about the 'net.</p>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibYVH_mTupHqc7jSDRZo7_TjCdRs-kpdYPgfAsJD3k7vSv4l1kDmqTuUquwZtH7B_2SSrGuvEao7CYViwkJcDo8ImTQfBQX0qEl791i9gILbqOWe0cvndSEbOnbV1H7wANdVhN/s1600/Batman.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibYVH_mTupHqc7jSDRZo7_TjCdRs-kpdYPgfAsJD3k7vSv4l1kDmqTuUquwZtH7B_2SSrGuvEao7CYViwkJcDo8ImTQfBQX0qEl791i9gILbqOWe0cvndSEbOnbV1H7wANdVhN/s320/Batman.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT-DPuQgwBfBbtoRyTtWCmi1GaYPP9aETrP3I5fqojmk814vkGybtvLtl_c5zOIYDBdvri4QlJxmRoFd-7_48t1wQ7xRtX7EYzW8S_heQT0SlQwWw4PEa3hVz2-DBYOhmm3Rqc/s1600/Robin.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjT-DPuQgwBfBbtoRyTtWCmi1GaYPP9aETrP3I5fqojmk814vkGybtvLtl_c5zOIYDBdvri4QlJxmRoFd-7_48t1wQ7xRtX7EYzW8S_heQT0SlQwWw4PEa3hVz2-DBYOhmm3Rqc/s320/Robin.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVYxdBI4h9TzazNWP0a-s0tBsM69kKNrX9hZGaKnERQvhCXnFEekDn5xm6KWT1sjBAwljniVOfdoYo2d7rbEgCSdMIzVe8UTsbvWka_AP_qHYVpHWxPIjMQL-pCUPN9bsudd1i/s1600/Batgirl.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVYxdBI4h9TzazNWP0a-s0tBsM69kKNrX9hZGaKnERQvhCXnFEekDn5xm6KWT1sjBAwljniVOfdoYo2d7rbEgCSdMIzVe8UTsbvWka_AP_qHYVpHWxPIjMQL-pCUPN9bsudd1i/s320/Batgirl.jpg" /></a>
</center>
</p>
Their tokens-</p>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinf3HKmOuySKaoOINXnsv4xevu31EDK3J-iWwhTJL273DwL5INQHLqjuuiZjhOF0qPcusKDda-bsNoptpoi_YnO-l83LHDEMtkZQ8HZYjBBRrTIPpGBGPbNn3oj7Y5BQX2KRei/s1600/Batman.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEinf3HKmOuySKaoOINXnsv4xevu31EDK3J-iWwhTJL273DwL5INQHLqjuuiZjhOF0qPcusKDda-bsNoptpoi_YnO-l83LHDEMtkZQ8HZYjBBRrTIPpGBGPbNn3oj7Y5BQX2KRei/s200/Batman.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZanNXdH-FzwU7HWdLETBQY_GuMsDdEjxyEdISYdegmmraHXn7UXyoi_AlZJqN51jVaGn0nYiHNS1cVGQ4RL1TSe4Pf8g4jrmmQDvNrapx8SQi-zXZ9oE86PRopUbN9srDflHc/s1600/Robin.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhZanNXdH-FzwU7HWdLETBQY_GuMsDdEjxyEdISYdegmmraHXn7UXyoi_AlZJqN51jVaGn0nYiHNS1cVGQ4RL1TSe4Pf8g4jrmmQDvNrapx8SQi-zXZ9oE86PRopUbN9srDflHc/s200/Robin.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi19e_agXfBCwW9EiNEVHtaxKBIQfB3SFbPh9rdyYkYpNABQLEr3RXv0MdrdDhXuwVwWTSoQWwg2CXwnUzLKW0iFBww4mClG6WgqwLuwZ_II0YNH3mX_kinYEMPo9CLcbhCwaQa/s1600/Batgirl.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi19e_agXfBCwW9EiNEVHtaxKBIQfB3SFbPh9rdyYkYpNABQLEr3RXv0MdrdDhXuwVwWTSoQWwg2CXwnUzLKW0iFBww4mClG6WgqwLuwZ_II0YNH3mX_kinYEMPo9CLcbhCwaQa/s200/Batgirl.jpg" /></a>
</center>
</p>
And some villain tokens-</br>
(Note: These are not all traditional Batman villains. I threw in some Golden Age DC villains that I thought would fit well with a Batman campaign.)</p>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK-7JnwwG2mgYSavvSXRbAVTocY6HlpcrlzoCnd6HUzC-xh0a6u6BYHsai4DOTep4i2O2DIM8vI3Q8wVUT-_lzUyzJOaBRfw52NhBaAGjNfedJBwR9zwD9XU-2fP6JN-k2SLVO/s1600/Bane.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjK-7JnwwG2mgYSavvSXRbAVTocY6HlpcrlzoCnd6HUzC-xh0a6u6BYHsai4DOTep4i2O2DIM8vI3Q8wVUT-_lzUyzJOaBRfw52NhBaAGjNfedJBwR9zwD9XU-2fP6JN-k2SLVO/s200/Bane.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdLFe-lktak0Gt20NDqGn86YOVBioMqNl4_0au9CBTR4uug2IKq66_86G9OxSZbOHDdZAWyBvXGIa1Me8bM3KMxbZre7w_G-xnasdI8ov6mLgRqvLVWzzf6ax2-jbzq4tBta4J/s1600/Black+Mask.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdLFe-lktak0Gt20NDqGn86YOVBioMqNl4_0au9CBTR4uug2IKq66_86G9OxSZbOHDdZAWyBvXGIa1Me8bM3KMxbZre7w_G-xnasdI8ov6mLgRqvLVWzzf6ax2-jbzq4tBta4J/s200/Black+Mask.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib-Z8XPNGxzxD99l-n_QObeMwwojDx25WUfedEA8PoEfKstjVSXaMSlzeMDijigqyULAeu4iX1srMnyBGG1N12QTJXAO_VzBKtbz7DgObYAzUPcjfcAvFW4iDKp9KPy8T5qNM8/s1600/Bookworm.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEib-Z8XPNGxzxD99l-n_QObeMwwojDx25WUfedEA8PoEfKstjVSXaMSlzeMDijigqyULAeu4iX1srMnyBGG1N12QTJXAO_VzBKtbz7DgObYAzUPcjfcAvFW4iDKp9KPy8T5qNM8/s200/Bookworm.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiactyyempDfH_gwi5F28f-6-u2EmnRqMo43asD3GcCX3tcwoZs2Kc0S9oW9hiMeW7kI-soSlKFXhHuzyJd3lp1q1J7AHpIraRu1TXCtvU6TzEH6MWBuqNpIBrFB4AeaCBXK0oG/s1600/Catman.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiactyyempDfH_gwi5F28f-6-u2EmnRqMo43asD3GcCX3tcwoZs2Kc0S9oW9hiMeW7kI-soSlKFXhHuzyJd3lp1q1J7AHpIraRu1TXCtvU6TzEH6MWBuqNpIBrFB4AeaCBXK0oG/s200/Catman.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1ayTWxcVisMqqQAJ8xO2YRdHFJL5u-uFlBKr5wOaUHTiMViq6fea_cL_gxc-tA98sn1PSYkn6KCO2FZgCExouN6KSHgXoUnNapMpM2OpHMXjFFltlJciVFF42YsVf8jkExmAZ/s1600/Catwoman.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1ayTWxcVisMqqQAJ8xO2YRdHFJL5u-uFlBKr5wOaUHTiMViq6fea_cL_gxc-tA98sn1PSYkn6KCO2FZgCExouN6KSHgXoUnNapMpM2OpHMXjFFltlJciVFF42YsVf8jkExmAZ/s200/Catwoman.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHWt3fwj6S8g_3-nLieK0U1n-vVjGcC7dxMAmcQVpBH9kKq9YQFUevdwe3sPB3j5ryU3QD8ESTklnLQEKT1BNkFcA0JJQ4j2uthIFIoA5P0pSyUAexhmx3jGzAYJmQ7rSl7eDL/s1600/Cheetah.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHWt3fwj6S8g_3-nLieK0U1n-vVjGcC7dxMAmcQVpBH9kKq9YQFUevdwe3sPB3j5ryU3QD8ESTklnLQEKT1BNkFcA0JJQ4j2uthIFIoA5P0pSyUAexhmx3jGzAYJmQ7rSl7eDL/s200/Cheetah.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJM7-V09xRwk7iwDZ-2HLWAKr9NPXY5cNzTAmtrwem5-pKsu-5ocOgr0nq27ef3f0aabuArVdJtpuSbEzLMTUW-gYDz1-GFM9ELM9K90ojddtzmSdjRz0WAZPAsPyqc0IKejy0/s1600/Clayface.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJM7-V09xRwk7iwDZ-2HLWAKr9NPXY5cNzTAmtrwem5-pKsu-5ocOgr0nq27ef3f0aabuArVdJtpuSbEzLMTUW-gYDz1-GFM9ELM9K90ojddtzmSdjRz0WAZPAsPyqc0IKejy0/s200/Clayface.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLGooWiwVAJSBb81MTe-s6MqCaMx5VvMCxDcp-75GYdDhopY21uWmntgPjWz7qa5MzxyuOXk7tzn7ZKbKkBEyiZl1SMcRr0N2s7_ebf6PfuP74yS9sY5AN6BZGXgNlagOD7jBF/s1600/Clock+King.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhLGooWiwVAJSBb81MTe-s6MqCaMx5VvMCxDcp-75GYdDhopY21uWmntgPjWz7qa5MzxyuOXk7tzn7ZKbKkBEyiZl1SMcRr0N2s7_ebf6PfuP74yS9sY5AN6BZGXgNlagOD7jBF/s200/Clock+King.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3fwEuKGoV1C6N4ZggjL5nTzLflOAQ1QECGUScvje20n7o4Q9XiKEgokAZ_dp9w6eaBvrgc1LQhovqdQvkLNPU8ybK4bhAaUzTL2WYTWWnTmF00I8REm2FAKZq9AtIPeVlmhXU/s1600/Deadshot.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi3fwEuKGoV1C6N4ZggjL5nTzLflOAQ1QECGUScvje20n7o4Q9XiKEgokAZ_dp9w6eaBvrgc1LQhovqdQvkLNPU8ybK4bhAaUzTL2WYTWWnTmF00I8REm2FAKZq9AtIPeVlmhXU/s200/Deadshot.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY879phX8Ak1JvNWBFNSOVJ0Y8dlgst_98JoNmq82IUAeHMkvKWtBJYh4CLoXoMDnvgOvYHWJ2AeCQbWuv2Muu3gWxvidln-fZXqqBEZRKdZ8va_yC-pIRAE8ZvNRh-SkezKfp/s1600/Dracula.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhY879phX8Ak1JvNWBFNSOVJ0Y8dlgst_98JoNmq82IUAeHMkvKWtBJYh4CLoXoMDnvgOvYHWJ2AeCQbWuv2Muu3gWxvidln-fZXqqBEZRKdZ8va_yC-pIRAE8ZvNRh-SkezKfp/s200/Dracula.jpg" /></a>
</center>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE9hKzbEPmOcjIv5-B4ElTwcLGwpoFVJbCaL_Ev9ccdNAWLGxKEX8tBF7asDGjxsYse706qK_5H72NlkptVM6WJCwBR_MVWjS_aC7DgJO8q2I7GpiKcLptx3Nmo3uGFJzH52Of/s1600/Egghead.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE9hKzbEPmOcjIv5-B4ElTwcLGwpoFVJbCaL_Ev9ccdNAWLGxKEX8tBF7asDGjxsYse706qK_5H72NlkptVM6WJCwBR_MVWjS_aC7DgJO8q2I7GpiKcLptx3Nmo3uGFJzH52Of/s200/Egghead.jpg" /></a>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmgP9mLI-Lr0gHIu7QiYsdfgGtCz3KF4mrmn2HYO4o8lmxSycAv6Q1NZcUyeuXriw9VO4ocmaAjkJ72Sg0-HWhfOosqlLcoFHNpuoZUVbLDDuFjqiKaEvsWH5Ub1oJP8P8oMd_/s1600/False+Face.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmgP9mLI-Lr0gHIu7QiYsdfgGtCz3KF4mrmn2HYO4o8lmxSycAv6Q1NZcUyeuXriw9VO4ocmaAjkJ72Sg0-HWhfOosqlLcoFHNpuoZUVbLDDuFjqiKaEvsWH5Ub1oJP8P8oMd_/s200/False+Face.jpg" /></a>
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Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com0tag:blogger.com,1999:blog-7870503.post-46683335235235480012014-12-18T00:22:00.001-06:002020-07-14T19:57:48.664-05:00Random Superhero Adventure GenerationThese are from a couple old DC Heroes books.</br>
First we have a random generator for adventures from the 1st Edition Gamemaster book.</br>
Worth noting is that it needs some modifying to be perfected.</p>
First, the villain list. Obviously, you'll want to put villains in that are appropriate for your campaign. Whether Marvel, DC or others. And then of course, ones that are the right power level. However, you also may want to ditch that chart altogether and make your own.</br>
Why?</br>
Because it's 2D10. Which means the ones in the middle will be more recurring and #s 2 and 20 will hardly ever appear. It's best to use 1D20, a percentile (1D100) chart or a chart with multiple 1D6 or 1D10 sub-charts.</p>
Second, you may want to change the locations. </br>
I recommend using Adamant Entertainment's <a href="http://www.rpgnow.com/product/19298/Modern-Dispatch-42-Pulp-Adventure-Generator?term=moder+dispatch&it=1">Modern Dispatch #42: Pulp Adventure Generator</a> for businesses and/or crimes.</br>
Also, Adamant put out several other random generators in the Modern Dispatch, including one for <a href="http://www.rpgnow.com/product/19871/Modern-Dispatch-66-Superheroic-Adventure-Generator?it=1">Superheroes</a>. Constructive GMs can utilize it with this to make some exciting adventures.</p>
Something else I prefer to do is on the villain power list, roll 1D10: on a roll of 1-9 randomly select from any powers, on a roll of 10 randomly select two powers. These would be the main powers. Then do it again for secondary powers. This opens up more powers to use.</p>
If your using DC Heroes, just put higher APs in the first set of powers. If you're using Marvel Super-Heroes, you may want to use two separate charts to randomly determine power levels. For instance, for primary powers, use one that ranges up to Amazing or Monstrous. And for Secondary powers, you could use one that stops at Excellent or Remarkable.</p>
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgklkZ0WxjmVWwHBm33pXgUhsoFlmOSMB2CpTix8XbiE2n8rWCDlTAS4rktaLOTS7d97S3yF93LgHDhhdlzFDCNb_eK_MpxVPQZ0natqeeHY6Atz-SuzDC3blOBK_UN4w31rU-O/s1600/CreatingAdv4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgklkZ0WxjmVWwHBm33pXgUhsoFlmOSMB2CpTix8XbiE2n8rWCDlTAS4rktaLOTS7d97S3yF93LgHDhhdlzFDCNb_eK_MpxVPQZ0natqeeHY6Atz-SuzDC3blOBK_UN4w31rU-O/s320/CreatingAdv4.jpg" /></a></div>
</p>
Plus, this is a random chart for urban crimes that appeared in Night in Gotham. The book, itself, is quite useful as it has a treasure trove of adventure seeds. The chart is set up with each district of Gotham having its own percentages for certain crimes. This could easily be translated into any large city like New York, Los Angeles or Chicago. Or a fictional city from the comics or one you create, yourself.</br>
<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYXv5jYq1or3hGindBJ_4hbAiNTTWtrDt3k_Z6Q0L1GQgAVLSWAZhsbzwWV2Fm7-diYqORGgUzqFed4tFS7rcvofNlHEKwkDjWmU7LjZv-CJko4jQD3gMLo3nU7SKnyFhdakya/s1600/CreatingAdv5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYXv5jYq1or3hGindBJ_4hbAiNTTWtrDt3k_Z6Q0L1GQgAVLSWAZhsbzwWV2Fm7-diYqORGgUzqFed4tFS7rcvofNlHEKwkDjWmU7LjZv-CJko4jQD3gMLo3nU7SKnyFhdakya/s320/CreatingAdv5.jpg" /></a></div></p>
And here's a random crime chart that appeared in an issue of Dragon Magazine. It can be inserted in to replace the DC Heroes crime list.</p>
<center>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN5sWa6beMThEHaiOfq2gMGkJD4g9BHmjoqMsP3jGjjbSRau3ATx8qlK3w66hYTBJgOfa6AeRtI4_C8EQEKjoUUghyphenhyphenJdv7LW4-SFi5keugP6ks8PKLRTcotyUPO9E0u-NaOGAY/s1600/CreatingAdv6.jpg" imageanchor="1" ><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgN5sWa6beMThEHaiOfq2gMGkJD4g9BHmjoqMsP3jGjjbSRau3ATx8qlK3w66hYTBJgOfa6AeRtI4_C8EQEKjoUUghyphenhyphenJdv7LW4-SFi5keugP6ks8PKLRTcotyUPO9E0u-NaOGAY/s320/CreatingAdv6.jpg" /></a>
</center>Republic of Replicantshttp://www.blogger.com/profile/03327974445108742051noreply@blogger.com2