Saturday, May 09, 2015

Star Wars Characters for MSH


Rescued from Ty States old site.
For Boba Fett and the other Bounty Hunters, see the previous post, here.

LUKE SKYWALKER

Jedi Knight
F- RM (30)
A- RM (30)
S- GD (10)
E- RM (30)
R- EX (20)
I- UN (100)
P- UN (100)
H- 100
K- 220
R- GD
P- 20
Talents:
Resist Domination, Acrobatics, Tumbling, Medicine, Occult, Thief, Vehicles, Weaponry- Firearms, Weapons Specialist- Light Saber, Astrogation, Computers, Repair/Tinkering, First Aid, Pilot.

Contacts:
New Republic, Solo's family.

Equipment:
Light Saber- RM (30) material strength
Energy Touch- Heat MN (75)
Reflection MN (75)
Blaster: EX (20) damage; range 5 areas
Mechanical Hand: RM (30) material strength; EX (20) strength

The FORCE:

Control UN (100)
Absorb/Dissipate Energy
Accelerate Healing
Anger
Calm
Combat Trance
Concentration
Control Disease
Control Pain
Detoxify Poison
Emptiness
Enhance Attributes
Hibernation Trance
Reduce Injury
Remain Conscious
Resist Stun

Sense MN (75)
Blind Sense
Combat Sense
Danger Sense
Hyperspace Tracking
Instinctive Astrogration
Life Detection
Life Sense
Magnify Senses
Receptive Telepathy
Sense Disturbance
Sense Force
Sense Spirit
Time Sense
Truth Sense

Alter AM (50)
Haste
Injure/Kill
Telekinesis
Control/Sense
Blaster Combat
Farseeing
Lightsaber Combat Projective Telepathy
Control/Alter
Accelerate Other's Healing
Force Lights
Inflict Pain
Control/Sense/Alter
Affect Mind

HAN SOLO

F- EX (20)
A- EX (20)
S- GD (10)
E- EX (20)
R- GD (10)
I- EX (20)
P- EX (20)
H- 70
K- 50
R- EX
P- 15

Talents:
Acrobatics, Computers, Detective, Martial Arts B, E, Military, Thief, Vehicles, Guns, Gambling, Repair/Tinkering, Astrogation, Pilot.

Contacts:
Luke Skywalker, New Republic

Equipment:
Blaster EX (20) damage

MILLENIUM FALCON
CTRL: AM
SPEED: SH-X (Hyper-Space CL. 5000)
BODY: MN
PROT: IN
Equipment:
2 Quad Laser Cannons RM (30) Energy
Concussion Missles IN (40) Force
Sensor Dish IN (40)
Escape Pod  

LEIA ORGANA SOLO

F- GD (10)
A- GD (10)
S- TY (6)
E- EX (20)
R- IN (40)
I- IN (40)
P- AM (50)
H- 46
K- 130
R- AM
P- 25

Talents:
Diplomacy, Acrobatics, Engineering, Leadership, Law, Criminology, Guns, Law Enforcement, Detective/Espionage, Marksman, Pilot, Physics, Electronics, Martial Arts A, B, C, D, E, Military, Computers.

Equipment:
Lightsaber- RM (30) Material Strength
Energy Touch- Heat MN(75)
Reflection- MN(75)
Blaster Pistol- EX (20) force

The FORCE:

Control- AM (50)
Calm
Concentration

Sense- AM (50)
Danger Sense
Life Sense

By "MAD TITAN"

CHEWBACCA

F- EX (20)
A- GD (10)
S- RM (30)
E- RM (30)
R- GD (10)
I- RM (30)
P- RM (30)
H- 90
K- 70
R- GD
P- 10

Powers:
Hyper-Olfactory EX
Hyper-Hearing PR
Tracking EX
Claws RM (30)
Resist Cold FB (2)
Thermal Vision PR

Talents:
Computers, Repair/Tinkering, Engineering, Martial Arts B, C, Vehicles, Guns, Astrogation, Gambling, First Aid, Pilot.

Contacts:
Han Solo, New Republic.

Equipment:
Crossbow EX (20) damage

LANDO CALRISSIAN

F- EX (20)
A- EX (20)
S- TY (6)
E- GD (10)
R- EX (20)
I- EX (20)
P- GD (10)
H- 56
K- 50
R- EX
P- 20

Talents:
Acrobatics, Detective, Medicine, Military, Thief, Guns, Vehicles, Gambling, Mining, Business/Finance, Astrogation, Computers, Repair/Tinkering, Pilot.

Contacts:
Han Solo, Luke Skywalker, New Republic, Mining Industry.

Equipment:
Blaster EX (20) damage

R2D2

F- FB (2)
A- FB (2)
S- PR (4)
E- EX (20)
R- EX (20)
I- TY (6)
P- TY (6)
H- 28
K- 32
R- N/A
P- 0

Powers:
Claws GD (10)
Resist Cold GD (10)
Comprehend Languages TY (6)
Energy Sponge TY (6)
Heat Vision GD (10)
Circular Vision
Life Detection RM (30)
Radarsense IN (40)
Radio Communication MN (75)
Total Memory UN (100)
Body Resistance PR (4)
Communicate with Cybernetics MN (75)

Talents:
Computers, Detective, Thief, Vehicles, Languages, First Aid, Pilot.

Contacts:
C3PO, Luke Skywalker

Equipment:
Grappling Hook & Line- 3 area range
Fire Extinguisher

C3PO

F- FB (2)
A- PR (4)
S- TY (6)
E- EX (20)
R- EX (20)
I- TY (6)
P- TY (6)
H- 32
K- 32
R- N/A
P- 0

Powers:
Resist Cold GD (10)
Comprehend Languages UN (100)
Hyper-Hearing GD (10)
Microscopic Vision GD (10)
Total Memory UN (100)
Communicate with Cybernetics UN (100)
Telescopic Vision PR

Talents:
Computers, Languages, First Aid.

Contacts:
R2D2, Luke Skywalker, Ewoks

YODA

F- FB (2)
A- FB (2)
S- FB (2)
E- PR (4)
R- IN (40)
I- UN (100)
P- UN (100)
H- 10
K- 240
R- FB
P- 50

Talents:
Alien Species, Bureaucracy, Cultures, Languages, Planetary Systems, Astrogation, Bargain, Leadership, Gambling, Persuasion, First Aid, Jedi Lore.
 
Contacts:
Jedi Knights.

The FORCE:
Control SH-Y
Absorb/Dissipate Energy
Accelerate Healing
Concentration
Control Pain
Detoxify Poison
Emptiness
Enhance Attributes
Hibernation Trance
Reduce Injury
Remain Conscious
Resist Stun
Short-term Memory Enhancement

Sense SH-X
Combat Sense
Danger Sense
Instinctive Astrogration
Life Detection
Life Sense
Magnify Senses
Receptive Telepathy
Sense Disturbance
Sense Force
Sense Path

Alter UN
Injure/Kill
Telekinesis
Control/Sense
Farseeing
Lightsaber Combat Projective Telepathy
Control/Alter
Accelerate Other's Healing
Control Another's Pain
Return Another to Consciousness
Transfer Force
Sense/Alter
Dim Other's Senses
Control/Sense/Alter
Affect Mind
Control Mind
Force Harmony

DARTH VADER

Annakin Skywalker
F- IN (40)
A- RM (30)
S- RM (30)
E- IN (40)
R- EX (20)
I- UN (100)
P- UN (100)
H- 130
K- 220
R- UN
P- (-75)

Talents:
Leadership, Occult (the Force), Military, Space Pilot, Martial Arts D.

Contacts:
Emperor.

Equipment:
Light Saber Rem material strength
Energy Blade Psyche (UN-100) rank damage
Reflection Psyche (UN-100) energy reflection

The FORCE:

Control SH-X (150)
Absorb/Dissipate Energy
Accelerate Healing
Concentration
Control Pain
Detoxify Poison
Enhance Attributes
Hibernation Trance
Reduce Injury
Remain Conscious
Resist Stun

Sense UN (100)
Combat Sense
Danger Sense
Instinctive Astrogration
Life Detection
Life Sense
Magnify Senses
Receptive Telepathy
Sense Force

Alter MN (75)
Injure/Kill
Telekinesis
Control/Sense
Farseeing
Lightsaber Combat Projective Telepathy
Control/Alter
Feed on Dark Side
Inflict Pain
Control/Sense/Alter
Affect Mind
Telekinetic Kill

THE EMPEROR

F- TY (6)
A- TY (6)
S- PR (4)
E- TY (6)
R- IN (40)
I- UN (100)
P- UN (100)
H- 22
K- 240
R- MN
P- (-50)

Talents:
Alien Species, Bureaucracy, Cultures, Intimidation, Law Enforcement, Military History, Planetary Systems, Archaic Library Systems, Arcane Technologies, Clone Vat Systems, Dark Side Lore, Jedi Lore, Lightsaber Histories, Fleet Tactics, Ground Assault Tactics, Leadership, Bargain, Detective/Espionage, Lightsaber Repair.

Contacts:
Sith.

The FORCE:

Control SH-Y
Absorb/Dissipate Energy
Accelerate Healing
Concentration
Control Pain
Detoxify Poison
Enhance Attributes
Hibernation Trance
Reduce Injury
Remain Conscious
Resist Stun
Short-term Memory Enhancement

Sense SH-X
Combat Sense
Danger Sense
Instinctive Astrogration
Life Detection
Life Sense
Magnify Senses
Receptive Telepathy
Sense Force

Alter UN
Injure/Kill
Telekinesis
Control/Sense
Farseeing
Lightsaber Combat Projective Telepathy
Control/Alter
Accelerate Other's Healing
Control Another's Pain
Feed on Dark Side
Force Lightning
Inflict Pain
Return Another to Consciousness
Transfer Force
Control/Sense/Alter
Affect Mind
Control Mind
Doppelganger
Drain Life Essence
Enhanced Coordination
Telekinetic Kill
Transfer Life
Sense/Alter
Dim Other's Senses

GRAND ADMIRAL THRAWN

F- TY (6)
A- TY (6)
S- TY (6)
E- GD (10)
R- IN (40)
I- RM (30)
P- IN (40)
H- 28
K- 110
R- AM
P- 0

Talents:
Artist, Detective, Martial Arts E, Military, Vehicles, Guns, Leadership.

Contacts:
Empire.

ADMIRAL DAALA

F- EX (20)
A- GD (10)
S- TY (6)
E- GD (10)
R- RM (30)
I- IN (40)
P- IN (40)
H- 446
K- 110
R- IN
P- 0

Talents:
Guns, Martial Arts E, Acrobatics, Law, Law Enforcement, Pilot, Military, Criminology, Computers, Electronics, Leadership.

Equipment:
Blaster Pistol- EX (20) Force

By "MAD TITAN"

STORMTROOPERS

F- EX
A- EX
S- GD
E- EX
R- TY
I- GD
P- EX
H- 70
K- 36 Equipment: Blaster Rifle EX Energy damage or intensity stun
Armor GD vs. Physical; TY vs. Energy 

JABBA THE HUTT

F- GD (10)
A- PR (4)
S- PR (4)
E- EX (20)
R- EX (20)
I- RM (30)
P- RM (30)
H- 38
K- 80
R- RM
P- (-30)

Special Abilities:
Force Resistance
Hutts have an innate defense against Force based mind-manipulation techniques. They receive a +2CS to resist.

Talents:
Resist Domination, Bereaucracy, Business/Finance, Cultures, Intimidation, Languages, Law Enforcement, Streetwise, Bargaining, Leadership, Gambling, Persuasion.

Contacts:
Galactic Underworld, Empire.

Limitations:
cannot move without assistance

Classic MSH Resource Rescue Efforts

I'm going to begin copying a lot of the material from Ty States' old site over to this one.
You can still visit his site through the Wayback Machine. Just point it to here: http://rivendell.fortunecity.com/battlespire/85/homepage.htm

First up: Some more Star Wars.

Elementals Cards for MSH

Here are cards for the Indie super-group, Elementals.
For use with the Marvel Super-Heroes RPG.


Friday, May 01, 2015

The Star Wars Bounty Hunters for MSH


Here are the MSH stats for the bounty hunters from Star Wars.
These were originally hosted by Ty States and I resurrected them from his old site.


BOBA FETT

A- GD (10)
S- EX (20)
E- IN (40)
R- GD (10)
I- RM (30)
P- RM (30)
H- 100
K- 70
R- EX
P- (-50) Equipment: Battle Armor
personally modified Mandalorian battle armor that covers his head, torso, and arms with no Agility penalties.
* Body Armor: RM (30) Material Strength and EX (20) protection from Physical and Energy attacks.
* Wrist Lasers: RM (30) Energy damage with PR (1 area) range.
* Rocket Dart Launcher: Can pierce IN (40) Material Strength or less. Tip is coated with poison (Poison, Knock-Out, etc.) of RM (30) intensity. FB (1/2 area range).
* Turbo-projected Grappling Hook: 20 meter (1/2 area) lanyard (RM (30) Material Strength) with magnetic grappling "hook" (RM (30) Magnetism). FB (1/2 area) range.
* Flame Projector: RM (30) Fire Energy damage in 1 meter cone. FB (5 meter (5.45 yards) (1/8 of an area)
* Concussion Grenade Launcher: IN (40) Blunt damage to all in one area. Has firing range of AM. Magazine carries 20 grenades.
* Jet Pack: For every charge used, he can move at FB Airspeed (30 MPH / 0.5 MPM) either 3 areas horizontally, or 2 areas vertically. His jet pack only has enough fuel for 20 charges.
* Sensor Pod: AM (50) Tracking ability.
* Infra-red / Motion Sensor: Integrated infra-red and motion sensors in helmet gives EX (20) intensity and range Infra-red vision in darkness. It also allows him to detect motion in front of him and to his sides with EX (20) intensity and range.
* Macro binoculars: Enables him to see objects at up to IN (12 area) range. Scope-linked into blaster rifle, allowing him to fire it at +2CS to his Agility (in addition to Marksmanship).
* Sound Sensors: Makes out sound at up to EX (20) range. It can tell where the sound is coming from with AM (50) ability. This only works in quiet areas.
* Internal Comlink: Can be linked to Slave I's control system (with beckon call) to have it operate under remote control (come to his location, fire weapons, etc.), or it can be tuned into other standard frequencies. It also has an external speaker.
* Broadband Antenna: Can intercept and decode most communications made on standard frequencies. As a result, Boba Fett can patch into shipboard communications.
* Winch: This is capable of lifting TY (221 pounds) weight (Boba Fett and his equipment only).
* Sealed Enviro Filter: Filter system can block out harmful molecules, or in case of insufficient or deadly atmospheres, the suit can seal drawing upon a two hour (1,200 turn) supply of air.
Blaster Rifle: Range: AM, Price: (Gun) GD (1,000 credits), (Power Pack) FB (25 credits)
Damage: IN (40) Stunning or Energized Force
Rate: 1, Shots: 100 per power pack
Material: GD (See Macro binoculars in suit description for bonus to hit.)
Comlink: This is a personal communication device. It has a SH-X (150) range. It can broadcast over countless different frequencies. It can pick up normal Standard Clear Frequencies (SCF's) (non-restricted bands). It can monitor one specific frequency and SFC's simultaneously. It costs FB (25 credits).
Wookie Scalps: Several dangle from his belt. His Popularity with Rebels, Wookies, and the like drops by -10.


Slave I:


This is Boba Fett's personal ship. It has the following:
* CONTROL: TY (6).
* SPEED: (Atmosphere) UN (40 areas) A.S. / (Space) SH Z (200 areas) A.S. / (Hyperdrive) CL 5000/1 (5,000/1) (100 x light speed)
* BODY: RM (30) vs. Physical and Energy.
* PROTECTION: RM (30) vs. Physical and Energy. * Shields: GD (10) vs. Physical and Energy.
* Sensors: Passive: AM (50) range /// Scan: UN (100) range ///Search: SH X (150) range /// Focus: TY(06)
* Sensor Mask: -2CS to detect Slave I at ranges of MN(75) or greater.
* Sensor Jamming: -3CS to sensors to identify Slave I as a ship instead of an ion storm, -2CS to detect the ship's vapor trail.
* 2 Twin-mounted Blaster Cannons: Fire Arc: Turret, Fire Control: +1CS to Agility for firing; Range: SH X (74 areas), Damage: RM (30) Energized Force.
* Concussion Missile Tube Launcher: Fire Arc: Front, Fire Control: +2CS to Agility for firing; Range: AM (17 areas), Damage: EX (20) Blunt to all in 1 area.
* Ion Cannon: Fire Arc: Front, Fire Control: +1CS to Agility for firing; Range: MN (37 areas), Damage: RM (30) disruption of electrical and mechanical devices.
* Tractor Beam Projector: Fire Arc: Turret, Fire Control: +2CS to Agility for firing; Range: UN (50 areas), Damage: RM (30) Tractor beam.
* Two Proton Torpedo Launchers: Firing Arc: Turret, Fire Control: +1CS to Agility for firing; Range: SH X (74 areas), Damage: None; attaches homing beacon or S-thread tracker which is mounted on dummy proton torpedoes and which magnetically attach to a target ship's hull. They have short ranges of 15-20 light years, utilizing the same technology as subspace radio's. The S-thread trackers send frequencies on HoloNet reciever bands, allowing him to track a ship to the side of the galaxy provided the ship passed HoloNet S-threads.
* Craft: Kuat Systems Engineering's Firespray Class: Firespray-31.
* Type: Sublight Patrol and Attack Craft.
* Length: 21.5 meters.
* Crew: 1.
* Passengers: 6 (prisoners).
* Cargo Capacity: IN (40) weight (40 metric tons). (It is currently converted into a high security holding area with force cages and restraints to hold the prisoners).
* Consumables: 1 month (30 days = 414,000 turns).
* Type: Space.
* Cost: N/A.
Talents: Marksman, Thrown Weapons, Languages, Astrogation, Pilot, Jet Pack Operation, Leadership, Crime, Repair-Tinkering, Computers, Demolition, Electronics, Detective-Espionage, Weapons Specialist: Mandalorian battle armor weapons.
Contacts: None. (As per employer. When job is over, it is doubtful that the employer or those in his/her/its employment will remain contacts.)
By WLB (WMLEBG@webtv.net)

BOSSK

F- RM (30)
A- TY (6)S- EX (20)
E- IN (40)
R- EX (20)
I- RM (30)
P- GD (10)
H- 96
K- 60
R- GD
P- 0 Powers: Claws EX (20) edged damage
Armor- Natural Hide TY (6) vs. Blunt damage
Equipment: Blaster Rifle RM (30) force damage
Grenade Launcher IN (40) force damage
Flamethrower RM (30) energy damage
Binders RM (30) material strength
Talents: W.P. Blaster Rifle, Martial Arts A, B, Pilot, Engineering, Detective/Espionage, Computers, Electronics.

4-LOM

Bounty Hunter/Droid F- TY (6)
A- RM (30)
S- EX (20)
E- RM (30)
R- RM (30)
I- RM (30)
P- TY (6)
H- 86
K- 66
R- GD
P- 0
Powers: Analytical Mind- +2CS to Intuition rolls on guessing the next move of their bounties.
Body Armor GD (10)
Equipment:
Blaster Pistol- EX (20) Force damage
Stun Gas Blower- RM (30) intensity
Talents: Medicine, Law, Pilot, Buisness/Finance, Engineering, Criminology, Detective/Espionage, Computers, Electronics, Languages.
By "MAD TITAN"

DENGAR

F- EX (20)
A- EX (20)
S- GD (10)
E- RM (30)
R- EX (20)
I- RM (30)
P- TY (6)
H- 80
K- 56
R- GD
P- 0 Equipment: Blaster Rifle- RM (30) Force damage
Concussion Grenades- IN (40) Force damage
Vibroblade- RM (30) Edged Energy damage
Talents: Guns, W.P. Blaster Rifle, Marksman, Martial Arts A, B, E, Acrobatics, Pilot, Crimonology, Detective/Espionage.
By "MAD TITAN"

IG-88

F- TY (6)
A- TY (6)
S- EX (20)
E- AM (50)
R- IN (40)
I- MN (75)
P- GD (10)
H- 82
K- 125
R- GD
P- 0 Equipment: Blaster Rifle- RM (30) Force damage
Talents: Guns, Marksman, Weapons Master, Pilot, Engineering, Criminology, Detective/Espionage, Computers, Electronics.


SHIP IG-2000


CTRL: AM
SPEED: SH-Z (Hyper-Space CL. 5000)
BODY: AM
PROT: RM Weapons: Forward Laser Cannons- AM (50) Energy damage
Ion Cannon- IN (40) Shields do not effect this weapon.
2 Tractor Beams- MN (75) strength
By "MAD TITAN"

Guardians of the Galaxy (and Frenemies) for MSH

Here are some new cards.
This time for the Guardians of the Galaxy.

These are for use with the Marvel Super-Heroes RPG by TSR.

I also added a few extras: I made a card for Moondragon using an image of Lt. Ilia from Star Trek. And I threw in the bounty hunters from Star Wars.

Enjoy!

BTW- The full stats for the bounty hunters were from Ty States' old website. I'll be re-posting them here tomorrow for those that are interested.


Saturday, April 25, 2015

More Young Justice Cards for DC Heroes RPG

Phase two of the Young Justice character cards.
I took a bit more liberty with these.
You may notice a few new characters or looks/names.
I tried to fit everyone in that I wanted.

Stats are not perfect. I winged it for most of them. Where possible, I referred to their DCU counterparts and lowered the stats a bit to adjust for age and lack of experience.
Any suggestions would be accepted.

Donna Troy became Troia because I wanted to keep the Cassie version of Wonder Girl available.

Kyle Rayner became Ion because I felt he would fit the team better in that identity than as a Green Lantern. Powers could be from a ring, a ring particle or inborn. And the fan art I found online really fit that concept.

I chose to call the Tim Drake Robin "Red Robin" to keep Robin available. Although Nightwing is still added, as well.

I also chose to call Bart Allen "Impulse" to keep Kid Flash available.

Hawk & Dove got major changes. I found a couple nice fan art pieces of Hawkgirl and converted them into a pair of Thanagarian sisters that have been selected by the Lords of Order and Chaos.
Powers would be similar to Hank Hall and Dawn Granger with flight added by their wings.
Dove may or may not have some light based powers.

I found a fan art drawing that really fit Pantha, so I touched it up and added her.

So without delay...




Young Justice DC Heroes Character Cards

 Here are some new cards for the original DC Heroes RPG.
Stats were created by Bryan Gittens.
For abilities, powers and skills, I've provided links to his full write-ups.

Aqualad
Artemis
Kid Flash
Miss Martian
Robin
Superboy
Red Arrow