Friday, January 02, 2015

MSH - New Group: The Enforcers

Here's a group for Marvel Super-Heroes that is reminiscent of 80s Action TV shows.
The Enforcers can be used as a mercenary group like the A-Team or a covert operations team like Mission: Impossible.

And their tokens:

Thursday, January 01, 2015

Sci-Fi Pulp Wonder Man for MSH

I updated Wonder Man using inspiration from Woodrow McCord and molded him into a more retro-future sci-fi pulp character.

I also updated his costume to fit the theme.

WONDER MAN

Fighting: EX (20)
Agility: RM (30)
Strength: EX (20)
Endurance: IN (40)
Reason: EX (20)
Intuition: EX (20)
Psyche: GD (10)
Health: 110
Karma: 50

Laser Pistol: EX damage, EX material strength, Range: 6 Areas
Body Armor: Suit provides EX protection.
Jet Pack: gives GD speed.
Goggles: gives multiple vision and hearing abilities, each must be activated by pressing a sensor on side of goggles and only one can be active at a time:
Hypersenditive Hearing: GD, Microscopic Vision: TY, Penetration Vision: TY, Sonar: GD, Telescopic Vision: PR, Thermal Vision: TY, Ultraviolet Vision: TY.

Group Affiliation: The Enforcers (cards soon).

Wednesday, December 31, 2014

MSH - Batman Family

Here are cards with base stats for Batman, Robin and Batgirl for use with the Marvel Super-Heroes RPG.
I based these on the '60s TV show versions so they may appear a bit weaker than other stats floating about the 'net.

Their tokens-

And some villain tokens-
(Note: These are not all traditional Batman villains. I threw in some Golden Age DC villains that I thought would fit well with a Batman campaign.)