Thursday, December 18, 2014
Random Superhero Adventure Generation
These are from a couple old DC Heroes books. First we have a random generator for adventures from the 1st Edition Gamemaster book. Worth noting is that it needs some modifying to be perfected. First, the villain list. Obviously, you'll want to put villains in that are appropriate for your campaign. Whether Marvel, DC or others. And then of course, ones that are the right power level. However, you also may want to ditch that chart altogether and make your own. Why? Because it's 2D10. Which means the ones in the middle will be more recurring and #s 2 and 20 will hardly ever appear. It's best to use 1D20, a percentile (1D100) chart or a chart with multiple 1D6 or 1D10 sub-charts. Second, you may want to change the locations. I recommend using Adamant Entertainment's Modern Dispatch #42: Pulp Adventure Generator for businesses and/or crimes. Also, Adamant put out several other random generators in the Modern Dispatch, including one for Superheroes. Constructive GMs can utilize it with this to make some exciting adventures. Something else I prefer to do is on the villain power list, roll 1D10: on a roll of 1-9 randomly select from any powers, on a roll of 10 randomly select two powers. These would be the main powers. Then do it again for secondary powers. This opens up more powers to use. If your using DC Heroes, just put higher APs in the first set of powers. If you're using Marvel Super-Heroes, you may want to use two separate charts to randomly determine power levels. For instance, for primary powers, use one that ranges up to Amazing or Monstrous. And for Secondary powers, you could use one that stops at Excellent or Remarkable.